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<BR>For our next campaign, I'm going to try and port MRQ2 combat manoeuvres into RQ3, keeping strike ranks. A combat manoeuvre will only be gained, however, if one character has two levels of success over the foe. This means that a success against a fumble, a special against a fail, or a crit against a success will gain one manoeuvre. A crit vs. a fail or a special vs. a fumble will gain two manoeuvres. A crit vs. a fumble will gain three. A success against a fail will remain a normal successful attack.<BR> <BR>
> Date: Thu, 18 Nov 2010 08:53:49 +0800<BR>> From: gazza666@gmail.com<BR>> To: runequest@rpgreview.net<BR>> Subject: Re: [Runequest] hitting a specific hit location<BR>> <BR>> On 18 November 2010 08:30, Cory Davis <C.DAVIS@uws.edu.au> wrote:<BR>> > Hi all<BR>> ><BR>> > I’m currently trying to clean up the combat system we are using for our pulp<BR>> > horror game which uses a lot of RQ mechanics (it’s a sort of super CoC with<BR>> > some D20 added) and I was wondering how do people run hitting a specific hit<BR>> > location. It’s a tough thing to get right you don’t want it to be too<BR>> > complicated so it doesn’t take too long, It can’t be too easy or everyone<BR>> > hits everything in the head, but if it’s too hard no one ever tries which is<BR>> > a bit sad because sometimes you want the players to try more daring things.<BR>> ><BR>> > I’m very interested any anyone’s experiences or preferences regardless of<BR>> > whether its RQ2, RQ3 MRQ or some evil hybrid of all of them<BR>> <BR>> I just use the RQ3 method - halve your skill, delay to SR10.<BR>> -- <BR>> GAZZA<BR>> <BR>> _______________________________________________<BR>> Runequest mailing list<BR>> Runequest@rpgreview.net<BR>> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR> </body>
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