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Even if a spirit is relatively weak, denying use of battlemagic<br>
during Spirit combat can often make the difference.<br></blockquote><div><br>In our RQ3 campaign, we ruled that PCs can cast Spirit Magic during a Spirit Combat if they first roll a concentration roll successfully (INTx3). They can also keep fighting on the mundane plane with a concentration roll.<br>
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As I've said bfore we use hybrid rules (AH RQ2 as a base, with parts from<br>
the original Chaosium ruleset and all subsequent editions) and house rules<br>
to address things such as breath weapons. The AH RQ had a good system for<br>
Giants and large creature attacks as pointed out previously.<br>
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Andrew<br></blockquote></div><br>I'd be interested to know your house rules about breath weapons. :-)<br>