<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: inherit;"><DIV>i guys ive just put all my pathfinder stuff on ebay i liked it but i miss my runequest to much so any body wants it cheep just go to role play and type in path finder and see how cheap it realy is.</DIV>
<DIV> harry p.s.</DIV>
<DIV> my dragon mountain in runequest is still going great they have reached the foot of the mountain,but the village is under attack from the kobolts,and lots off other nastys i can think of let you know what happens and some new pictures.<BR><BR>--- On <B>Tue, 2/11/10, runequest-request@rpgreview.net <I><runequest-request@rpgreview.net></I></B> wrote:<BR></DIV>
<BLOCKQUOTE style="BORDER-LEFT: rgb(16,16,255) 2px solid; PADDING-LEFT: 5px; MARGIN-LEFT: 5px"><BR>From: runequest-request@rpgreview.net <runequest-request@rpgreview.net><BR>Subject: Runequest Digest, Vol 30, Issue 2<BR>To: runequest@rpgreview.net<BR>Date: Tuesday, 2 November, 2010, 1:00<BR><BR>
<DIV class=plainMail>Send Runequest mailing list submissions to<BR> <A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=runequest@rpgreview.net" ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</A><BR><BR>To subscribe or unsubscribe via the World Wide Web, visit<BR> <A href="http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net" target=_blank>http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</A><BR>or, via email, send a message with subject or body 'help' to<BR> <A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=runequest-request@rpgreview.net" ymailto="mailto:runequest-request@rpgreview.net">runequest-request@rpgreview.net</A><BR><BR>You can reach the person managing the list at<BR> <A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=runequest-owner@rpgreview.net"
ymailto="mailto:runequest-owner@rpgreview.net">runequest-owner@rpgreview.net</A><BR><BR>When replying, please edit your Subject line so it is more specific<BR>than "Re: Contents of Runequest digest..."<BR><BR><BR>Today's Topics:<BR><BR> 1. Re: Runequest Digest, Vol 30, Issue 1 (Hola Hallo)<BR> 2. Re: Runequest Digest, Vol 30, Issue 1 (Lev Lafayette)<BR><BR><BR>----------------------------------------------------------------------<BR><BR>Message: 1<BR>Date: Mon, 1 Nov 2010 12:43:23 +0100<BR>From: Hola Hallo <<A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=easysamurai@gmail.com" ymailto="mailto:easysamurai@gmail.com">easysamurai@gmail.com</A>><BR>To: <A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=runequest@rpgreview.net" ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</A><BR>Subject: Re: [Runequest] Runequest Digest, Vol 30, Issue 1<BR>Message-ID:<BR>
<AANLkTimOaMj=<A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=CDqkMcoGcLTmsSb2L-eKNof4qdc7NVhv@mail.gmail.com" ymailto="mailto:CDqkMcoGcLTmsSb2L-eKNof4qdc7NVhv@mail.gmail.com">CDqkMcoGcLTmsSb2L-eKNof4qdc7NVhv@mail.gmail.com</A>><BR>Content-Type: text/plain; charset="iso-8859-1"<BR><BR>Hi,<BR><BR>Your campaign looks very interesting.<BR><BR>I've only recently run my first heroquest in my RQ3 campaign, and it was a<BR>"this-world heroquest", as described in the Sartar book (it was actually the<BR>River Ritual described in Sun County). That means that the power of the<BR>heroplane is invoked on the mundane plane, so everything happens in the<BR>mundane plane.<BR><BR>I'm still not sure how to handle a heroquest in the heroplane with RQ3, but<BR>I guess it shouldn't be that difficult. I'd say the magic that does not fit<BR>with the main character of the myth is harder to cast for PCs, and enemies<BR>are usually very powerful. In your case, you
will have to decide who is more<BR>likely to play the part of Yelmalio and what part do the other PCs play. If<BR>they are not Yelmalio worshippers, they may have a penalty to their skills<BR>(maybe one can be Yelmalio's spear, another one his shield, etc.). When<BR>Zorak Zoran appears, of course his trolls will be able to cast all his magic<BR>normally, and the main character (Yelmalio) will have a penalizer to fight<BR>against Zorak Zoran, as in the myth he loses. I mean, it has to be hard to<BR>change the course of a myth, even more so in the case of the Hill of Gold<BR>within uz lands!<BR><BR>I once read on the Glorantha mailing list, that if one heroquester changes<BR>the usual course of a given myth does not mean that the myth changes for<BR>everyone in the world. Only when everyone starts reenacting the myth in<BR>another way does the myth change universally (in your case, Yelmalio regains<BR>his power over fire). However, that can change in your
Glorantha, and it<BR>probably should (to make a more epic finale). :-)<BR><BR>At the very least, the player playing the part of Yelmalio would gain fire<BR>powers (and his companions would get some powers too).<BR><BR>Do you keep a campaing journal?<BR><BR><BR><BR>> ----------------------------------------------------------------------<BR>><BR>> Message: 1<BR>> Date: Sun, 31 Oct 2010 21:39:31 +1100<BR>><BR>><BR>> Hi people,<BR>><BR>> After a 3.5 year, 70 session plus RuneQuest (mainly III, a bit of AiG, a<BR>> bit of MRQI/II) campaign I'm nearing the end... The PCs have collected<BR>> the torches (c.f., Plunder) containing Yelmalio's Blood and are seeking<BR>> ingress to Redstone Caverns where they will empty the torches into fire<BR>> spirit and engage in the famous Hill of Gold HeroQuest, and regain said<BR>> powers for Yelmalio...<BR>><BR>><BR>> Now I've read a few ways to conduct HeroQuests using
RuneQuest... What<BR>> are your recommendations?<BR>><BR>> (I have a couple of weeks; a bunch of people trying to sneak into<BR>> Redstone Caverns is hard enough!)<BR>><BR>><BR>><BR>><BR>-------------- next part --------------<BR>An HTML attachment was scrubbed...<BR>URL: <<A href="http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20101101/199b248d/attachment-0001.html" target=_blank>http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20101101/199b248d/attachment-0001.html</A>><BR><BR>------------------------------<BR><BR>Message: 2<BR>Date: Tue, 02 Nov 2010 00:01:55 +1100<BR>From: Lev Lafayette <<A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=lev@rpgreview.net" ymailto="mailto:lev@rpgreview.net">lev@rpgreview.net</A>><BR>To: RuneQuest Rules <<A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=runequest@rpgreview.net"
ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</A>><BR>Subject: Re: [Runequest] Runequest Digest, Vol 30, Issue 1<BR>Message-ID: <1288616515.5705.21.camel@squirrel><BR>Content-Type: text/plain; charset="UTF-8"<BR><BR>On Mon, 2010-11-01 at 12:43 +0100, Hola Hallo wrote:<BR>> Hi,<BR>> <BR>> Your campaign looks very interesting.<BR>> <BR><BR>Thank you!<BR><BR>> I've only recently run my first heroquest in my RQ3 campaign, and it<BR>> was a "this-world heroquest", as described in the Sartar book (it was<BR>> actually the River Ritual described in Sun County). That means that<BR>> the power of the heroplane is invoked on the mundane plane, so<BR>> everything happens in the mundane plane. <BR><BR>Sure, we ran through that scenario as well and like yourself I<BR>considered it HeroQuest invoked on the mundane plane... Sort of a<BR>"Practise HeroQuest" to use the language I've read elsewhere...<BR><BR>>
I'm still not sure how to handle a heroquest in the heroplane with<BR>> RQ3, but I guess it shouldn't be that difficult. I'd say the magic<BR>> that does not fit with the main character of the myth is harder to<BR>> cast for PCs, and enemies are usually very powerful.<BR><BR>Well, I've found some rules and even some stats. The stats are pretty<BR>scary!<BR><BR>Rules Here<BR><A href="http://soltakss.com/hero2.html" target=_blank>http://soltakss.com/hero2.html</A><BR><BR>Hill of Gold<BR><BR><A href="http://www.soltakss.com/hog0.html" target=_blank>http://www.soltakss.com/hog0.html</A><BR><A href="http://www.soltakss.com/hog1.html" target=_blank>http://www.soltakss.com/hog1.html</A><BR><BR>Stats are here. Ouch.<BR><A href="http://www.nikkeffingham.com/runequest/hog1.htm" target=_blank>http://www.nikkeffingham.com/runequest/hog1.htm</A><BR><BR>Variants on stations here<BR><A href="http://adrr.com/hero/nine.htm"
target=_blank>http://adrr.com/hero/nine.htm</A><BR><BR><BR>> In your case, you will have to decide who is more likely to play the<BR>> part of Yelmalio and what part do the other PCs play. If they are not<BR>> Yelmalio worshippers, they may have a penalty to their skills (maybe<BR>> one can be Yelmalio's spear, another one his shield, etc.). When Zorak<BR>> Zoran appears, of course his trolls will be able to cast all his magic<BR>> normally, and the main character (Yelmalio) will have a penalizer to<BR>> fight against Zorak Zoran, as in the myth he loses. I mean, it has to<BR>> be hard to change the course of a myth, even more so in the case of<BR>> the Hill of Gold within uz lands!<BR><BR>We have, as YGWV, some vary strange variations. There is of course the<BR>Yelmalio Priest who is the head-honcho of the quest... But there is also<BR>a Agimori Lodril initiate who has come along to help... A rebellious<BR>trollkin
shaman who has a highly distorted version of Black Sun worship<BR>(he understands that he has to protect his brother's back, where he<BR>can't see), plus his close supporter, an Adept Dark Elf, who thinks that<BR>the Hill of Gold (being a forest in the darkness) has lacked the input<BR>of mushrooms over the years..<BR><BR>As an added twist, an Eurmal Priest (yes, as ordained by an Orlanthi<BR>Priest), is coming along to take over from the role of Orlanth!<BR><BR>> I once read on the Glorantha mailing list, that if one heroquester<BR>> changes the usual course of a given myth does not mean that the myth<BR>> changes for everyone in the world. Only when everyone starts<BR>> reenacting the myth in another way does the myth change universally<BR>> (in your case, Yelmalio regains his power over fire). However, that<BR>> can change in your Glorantha, and it probably should (to make a more<BR>> epic finale). :-)<BR>> <BR><BR>That's
correct, I read it that way as well. The HQ changes the present.<BR>The only people who had the ability to do major changes in the past were<BR>the Godlearners...<BR><BR>> At the very least, the player playing the part of Yelmalio would gain<BR>> fire powers (and his companions would get some powers too).<BR><BR>At the very least indeed... They're aiming to return fire powers back to<BR>Yelmalio!<BR><BR>> Do you keep a campaing journal?<BR><BR>Sure do:<BR><BR><A href="http://mimesisrpg.com/mailman/listinfo/runequestprax_mimesisrpg.com" target=_blank>http://mimesisrpg.com/mailman/listinfo/runequestprax_mimesisrpg.com</A><BR><BR>Enjoy! And thanks for your comments!<BR><BR><BR>Lev<BR><BR><BR><BR><BR><BR><BR>------------------------------<BR><BR>_______________________________________________<BR>Runequest mailing list<BR><A href="http://uk.mc275.mail.yahoo.com/mc/compose?to=Runequest@rpgreview.net"
ymailto="mailto:Runequest@rpgreview.net">Runequest@rpgreview.net</A><BR><A href="http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net" target=_blank>http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</A><BR><BR><BR>End of Runequest Digest, Vol 30, Issue 2<BR>****************************************<BR></DIV></BLOCKQUOTE></td></tr></table><br>