<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: inherit;">Hi..I sell on EBAY and my husband is cleaning off his bookshelves to make room for more books. I have several on sale right now that may be of interest to this group. Feel free to take a look. My seller name is sarahmrkitty. Just go under advanced search and search under sellers. Thanks, Juliane<BR><BR>--- On <B>Mon, 5/3/10, runequest-request@rpgreview.net <I><runequest-request@rpgreview.net></I></B> wrote:<BR>
<BLOCKQUOTE style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid"><BR>From: runequest-request@rpgreview.net <runequest-request@rpgreview.net><BR>Subject: Runequest Digest, Vol 25, Issue 4<BR>To: runequest@rpgreview.net<BR>Date: Monday, May 3, 2010, 9:00 PM<BR><BR>
<DIV class=plainMail>Send Runequest mailing list submissions to<BR> <A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=runequest@rpgreview.net" ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</A><BR><BR>To subscribe or unsubscribe via the World Wide Web, visit<BR> <A href="http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net" target=_blank>http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</A><BR>or, via email, send a message with subject or body 'help' to<BR> <A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=runequest-request@rpgreview.net" ymailto="mailto:runequest-request@rpgreview.net">runequest-request@rpgreview.net</A><BR><BR>You can reach the person managing the list at<BR> <A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=runequest-owner@rpgreview.net"
ymailto="mailto:runequest-owner@rpgreview.net">runequest-owner@rpgreview.net</A><BR><BR>When replying, please edit your Subject line so it is more specific<BR>than "Re: Contents of Runequest digest..."<BR><BR><BR>Today's Topics:<BR><BR> 1. Re: Time and Skill Increases in RuneQuest III (Bj?rn Are St?len)<BR><BR><BR>----------------------------------------------------------------------<BR><BR>Message: 1<BR>Date: Mon, 3 May 2010 09:36:40 +0000<BR>From: Bj?rn Are St?len <<A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=stolenbjorn@hotmail.com" ymailto="mailto:stolenbjorn@hotmail.com">stolenbjorn@hotmail.com</A>><BR>To: Rune Quest mailgruppe <<A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=runequest@rpgreview.net" ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</A>><BR>Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III<BR>Message-ID: <<A
href="http://us.mc1121.mail.yahoo.com/mc/compose?to=BAY120-W1340E07CA06FFCEF5FA252BBF20@phx.gbl" ymailto="mailto:BAY120-W1340E07CA06FFCEF5FA252BBF20@phx.gbl">BAY120-W1340E07CA06FFCEF5FA252BBF20@phx.gbl</A>><BR>Content-Type: text/plain; charset="windows-1252"<BR><BR><BR>When I encounter players that want to explore potential loopholes, or venture into general munchkinism, I tend to do one of the two:<BR><BR>A: I just give them what they want, and get on with the game. If they want to play power-characters, I'm not going to deny them that. Usually, I don't gear up the opposition acordingly either, so either they keep having fun, killing the odd antagonist without risk, or they grow tired of it, and stops abusing the rules.<BR><BR>B: I just say no, stating that I'm the GM, and I have the final word on any rules-interpretations, and if they have a problem with that, I'm open for a new dude in the GM-chair.<BR><BR><BR><BR>From: <A
href="http://us.mc1121.mail.yahoo.com/mc/compose?to=ahnen@hotmail.com" ymailto="mailto:ahnen@hotmail.com">ahnen@hotmail.com</A><BR>To: <A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=runequest@rpgreview.net" ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</A><BR>Date: Fri, 30 Apr 2010 08:13:17 -0700<BR>Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III<BR><BR><BR><BR>'Logically', it's more barbaric than dog-fighting and poses no threat to the participants...except the captured victim.<BR><BR>It's not worthy of an 'experience' check. <BR><BR>Your powergaming may vary.<BR><BR><BR><BR>Date: Fri, 30 Apr 2010 09:14:47 -0500<BR>From: <A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=styopa1@gmail.com" ymailto="mailto:styopa1@gmail.com">styopa1@gmail.com</A><BR>To: <A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=runequest@rpgreview.net"
ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</A><BR>Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III<BR><BR><BR>On Wed, Apr 28, 2010 at 7:24 PM, Wayne Shaw <<A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=shaw@caprica.com" ymailto="mailto:shaw@caprica.com">shaw@caprica.com</A>> wrote:<BR><BR>At 07:59 AM 4/27/2010, you wrote:<BR><BR>On Tue, 2010-04-27 at 13:02 +0800, Gary Sturgess wrote:<BR>> On 27 April 2010 02:16, Phil Hibbs <<A href="http://us.mc1121.mail.yahoo.com/mc/compose?to=snarks@gmail.com" ymailto="mailto:snarks@gmail.com">snarks@gmail.com</A>> wrote:<BR>> > If you want to apply the training mechanic to POW, then there's<BR>> > already a system for training stats. The rules state you can't train<BR>> > POW, but you can ignore that if you want. I wouldn't want to replace<BR>> > "you can't train POW" with "POW is ridiculously easy to train if you<BR>> > have
a Disrupt spell".<BR>><BR><BR>The training stats suggestion is the right yardstick for difficulty, but<BR>I must wonder whether it is plausible that one's<BR>spiritual/divine/essence connection is something that is trained or<BR>rather experienced through epiphany.<BR><BR>Maybe POW training could consist of going out into the desert and<BR>fasting for forty days and forty nights :)<BR><BR><BR>When I allowed it, I considered it a guided medatation process.<BR><BR><BR>I'm a rules-lawyer player myself, so I tend to want to close every loophole. <BR>As a player, personally I'd capture a trollkin or somesuch, perhaps something unintelligent but aggressive.<BR><BR><BR>Then I'd set up a "fight club", with my well-armored and skilled friends spectating - "I want you to hit me, as hard as you can"...as needed, I'd cast disrupt until I succeeded. Fight over, I step out if I'm still conscious. I wouldn't kill the target (on
purpose).<BR><BR><BR>Sure, you can just deny it as a DM, but logically that it's not a stressful situation, nor that as a character I wouldn't feel 'at risk'.<BR><BR> <BR>_________________________________________________________________<BR>Hotmail: Trusted email with Microsoft?s powerful SPAM protection.<BR><A href="https://signup.live.com/signup.aspx?id=60969" target=_blank>https://signup.live.com/signup.aspx?id=60969</A><BR>-------------- next part --------------<BR>An HTML attachment was scrubbed...<BR>URL: <<A href="http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20100503/e92a185f/attachment-0001.html"
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