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At 07:14 AM 4/30/2010, you wrote:<br>
<blockquote type=cite class=cite cite="">On Wed, Apr 28, 2010 at 7:24 PM,
Wayne Shaw <<a href="mailto:shaw@caprica.com">shaw@caprica.com</a>>
wrote:<br>
<dl>
<dd>At 07:59 AM 4/27/2010, you wrote:<br>
<dl>
<dd>On Tue, 2010-04-27 at 13:02 +0800, Gary Sturgess wrote:<br>
<dd>> On 27 April 2010 02:16, Phil Hibbs
<<a href="mailto:snarks@gmail.com">snarks@gmail.com</a>>
wrote:<br>
<dd>> > If you want to apply the training mechanic to POW, then
there's<br>
<dd>> > already a system for training stats. The rules state you
can't train<br>
<dd>> > POW, but you can ignore that if you want. I wouldn't want
to replace<br>
<dd>> > "you can't train POW" with "POW is
ridiculously easy to train if you<br>
<dd>> > have a Disrupt spell".<br>
<dd>><br><br>
<dd>The training stats suggestion is the right yardstick for difficulty,
but<br>
<dd>I must wonder whether it is plausible that one's<br>
<dd>spiritual/divine/essence connection is something that is trained
or<br>
<dd>rather experienced through epiphany.<br><br>
<dd>Maybe POW training could consist of going out into the desert
and<br>
<dd>fasting for forty days and forty nights :)<br><br>
</dl><br>
<dd>When I allowed it, I considered it a guided medatation
process.<br><br>
</dl>I'm a rules-lawyer player myself, so I tend to want to close every
loophole. <br>
As a player, personally I'd capture a trollkin or somesuch, perhaps
something unintelligent but aggressive.<br><br>
Then I'd set up a "fight club", with my well-armored and
skilled friends spectating - "I want you to hit me, as hard as you
can"...as needed, I'd cast disrupt until I succeeded. Fight
over, I step out if I'm still conscious. I wouldn't kill the target
(on purpose).<br><br>
Sure, you can just deny it as a DM, but logically that it's not a
stressful situation, nor that as a character I wouldn't feel 'at
risk'.</blockquote><br>
Well, part of the problem here is that you can get power gain rolls too
frequently anyway; as they pointed out when the RQ:AIG playtest was under
way, with frequent adventuring you should have had 25 year old rune
priests all over the place.</body>
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