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If they are simply disrupting a rat, a dog or each other for the POW roll...cut them off. I it it was not a 'stressful' situation (combat, life and death, etc)...no POW gain roll, no skill rolls etc.<BR>
<BR>
But the greatest 'gotcha' I ever saw was a character who was adventuring and had not used his weapon x (say it was an axe, I can't recall for sure)...saw a wild animal and attacked it...fumbled, crit'ed abdomen for max damage and died. We left him and did not bring him back for resurrection.<BR>
<BR>
Your campaign may vary.<BR> <BR>
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Date: Mon, 26 Apr 2010 10:56:39 -0500<BR>From: styopa1@gmail.com<BR>To: runequest@rpgreview.net<BR>Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III<BR><BR>
<DIV class=ecxgmail_quote>
<BLOCKQUOTE class=ecxgmail_quote style="PADDING-LEFT: 1ex; BORDER-LEFT: #ccc 1px solid">
<DIV class=ecxim>> Training hours includes skill bonus, doesn't it?<BR><BR></DIV>Not that I recall.<BR><BR>I have always operated that skill bonuses (rather like equipment bonuses<BR>or weapon base chances etc) are independent of training skill<BR>percentages.<BR>
<DIV class=ecxim><BR></DIV></BLOCKQUOTE>
<DIV>YGMV.</DIV>
<DIV>I have a RQ campaign where we didn't have frequent play times and I wanted them to advance fairly rapidly so:</DIV>
<DIV>Training d6-1 or 2</DIV>
<DIV>Skill d6 or 3</DIV>
<DIV>Checks are rolled against your basic skill (without mods) and you ADD your skill bonus to the roll. So yes, even if you have 100+ skill chance, you always have 4%+ skill bonus (96-00 always fails) to increase.</DIV>
<DIV>one check for a success, two for a special, three for a crit or a fumble.</DIV>
<DIV><BR></DIV>
<DIV>This is pretty much everything in the players' favor, throttle down from there to taste.</DIV>
<DIV><BR></DIV>
<DIV>Plus my players tend to always try to disrupt SOMETHING (even each other) so they get just about a POW gain roll every day, which to me is staggeringly overpowered (in terms of the stacks and stacks of rune magic they can thereby accumulate) but I can't really figure out how to logically disable that.</DIV></DIV> </body>
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