<div class="gmail_quote">On Wed, Nov 4, 2009 at 1:57 AM, Bjorn Stolen <span dir="ltr"><<a href="mailto:stolenbjorn@hotmail.com">stolenbjorn@hotmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
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Yep, the eternal "book-keeping/complexity" vs. "realism". <br>
On this one, you don't need to ad up the encumbrance and subtract it from Fatigue (well you do, to sort out the SR-penalties and the "Habit Rating" was extra book-keeping;"How long have you actually worn those bryniehoses?") We solved it by letting the GM deal with all technicalities....</div>
</blockquote><div><br>I've tried to simplify it by saying that anytime you roll %ile doubles, d20 against CON. Fail, you get a poker chip which represents -10% to everything until you reasonably rest.<br>Modifiers:<br>
+2 for every STR worth of ENC you're carrying (max limit 5xSTR) <br></div></div><br>Honestly, I haven't number-crunched to see if it generates 'realistic' results, but it a) provides a credible and easily-understood link between your load and fatigue consequences; and b) makes the penalty for fatigue significant enough that people are aware of it, but not obsessive.<br>