I'd imagine that you'd need to have the corresponding skill! For example, if you get criticalled by a pikeman, but you only know how to use a sword, the experience won't mean much to you - from a learning perspective, that is.<br>
<br>->Peter<br><br><div class="gmail_quote">On Wed, Oct 21, 2009 at 5:10 PM, Lev Lafayette <span dir="ltr"><<a href="mailto:lev@rpgreview.net">lev@rpgreview.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="im">On Wed, 2009-10-21 at 08:15 -0600, Tom Cantine wrote:<br>
> Here's what I like to do: Award ticks when the PC fumbles a skill, or<br>
> when paying close attention while someone else gets a special success.<br>
> (Mostly this means if your opponent gets a special against you.<br>
> Obviously you must survive the fight in order to gain the benefit of<br>
> this experience.)<br>
<br>
</div>*nods* That is certainly a worthwhile extension that follows the<br>
"ingrained in memory" principle.<br>
<div><div></div><div class="h5"><br>
<br>
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