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That's a bit narrow. 'IF' you survived that pike critical, you would be in a better position to parry in the future as you may have learned some valuable lessons.<BR>
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Sorta like the Germans learning the tank game, they took a bit of a hit from Allied tanks in WWI, but they employed the lessons w/ WWII tanks, not other WWI tanks (and there was a WORLD of difference between tanks in those 30 years).<BR>
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My best,<BR> <BR>
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Date: Wed, 21 Oct 2009 18:01:55 -0400<BR>From: pmaranci@gmail.com<BR>To: runequest@rpgreview.net<BR>Subject: Re: [Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)<BR><BR>I'd imagine that you'd need to have the corresponding skill! For example, if you get criticalled by a pikeman, but you only know how to use a sword, the experience won't mean much to you - from a learning perspective, that is.<BR><BR>->Peter<BR><BR>
<DIV class=ecxgmail_quote>On Wed, Oct 21, 2009 at 5:10 PM, Lev Lafayette <SPAN dir=ltr><<A>lev@rpgreview.net</A>></SPAN> wrote:<BR>
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<DIV class=ecxim>On Wed, 2009-10-21 at 08:15 -0600, Tom Cantine wrote:<BR>> Here's what I like to do: Award ticks when the PC fumbles a skill, or<BR>> when paying close attention while someone else gets a special success.<BR>> (Mostly this means if your opponent gets a special against you.<BR>> Obviously you must survive the fight in order to gain the benefit of<BR>> this experience.)<BR><BR></DIV>*nods* That is certainly a worthwhile extension that follows the<BR>"ingrained in memory" principle.<BR>
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<DIV class=h5><BR><BR>_______________________________________________<BR>Runequest mailing list<BR><A>Runequest@rpgreview.net</A><BR><A>http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</A><BR></DIV></DIV></BLOCKQUOTE></DIV><BR>-- <BR>Peter Maranci - <A>pmaranci@gmail.com</A><BR>Pete's RuneQuest & Roleplaying! <A>http://www.runequest.org/rq.htm</A><BR>The Diary of A Simple Man: <A>http://bobquasit.livejournal.com/</A><BR> </body>
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