<html>
<head>
<style><!--
.hmmessage P
{
margin:0px;
padding:0px
}
body.hmmessage
{
font-size: 10pt;
font-family:Verdana
}
--></style>
</head>
<body class='hmmessage'>
Those sound like good ways. :)<BR>
<BR>
> that I simply make such equivalent martial<BR>> conflicts less common in the general narrative. As the PCs advance<BR>> towards and beyond Runelord/Priest and Shaman status (haven't had a<BR>> Magus yet) they become more engrossed in either (a) the politics of the<BR>> region (b) the spiritual dimension or (c) most other conflicts are often<BR>> walk-overs. <BR>> <BR>> Effectively they have become the assault troops of their cult and should<BR>> be treated as such.<BR>> <BR>> Finally, I have a natural cap in my game of 100% plus characteristic<BR>> bonus, which applies to NPCs and PCs equally.<BR>> <BR>> http://rpgreview.net/pipermail/runequest_rpgreview.net/2008-September/000290.html<BR>> <BR>> <BR>> HTH,<BR>> <BR>> <BR>> <BR>> Lev<BR>> <BR>> <BR>> _______________________________________________<BR>> Runequest mailing list<BR>> Runequest@rpgreview.net<BR>> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR><BR> </body>
</html>