A few random armor questions for folks:<br><br>1) I'm curious if anyone has played with the idea of armor damage in the same sense as weapons/shields, ie if the AP is exceeded, it takes 1 AP off until repaired. While my players would probably cry, I have to admit, it sounds a LOT more realistic over time that characters would come out of a hard fight with their armor in shambles - such is almost always the description of medieval battlefields and survivors, anyway. <br>
<br>2) Physical armor, magical armor, natural armor and crits: how do you resolve this in your game? Do you judge that a crit ignores ALL armor points (regardless of type) on a location? Logically I can see how a crit would bypass physical armor certainly, natural armor probably (there are always eyes, unarmored joints, etc), but magical defenses? As regards natural armor, it seems cheesy that something with 12+ points of natural armor could be slain by some schmuck's lucky blow by a normal sword (or arrow; there's always that damn literary example of Smaug...). I seem to recall someone here mentioned a clever system that they had for determining when some things were simply undamageable based on natural armor?<br>
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