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At 02:01 AM 7/5/2009, you wrote:<br>
<blockquote type=cite class=cite cite="">2009/7/5 Gary Sturgess
<<a href="mailto:gazza666@gmail.com">gazza666@gmail.com</a>><br>
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<dd>We use the<br>
<dd>strike rank system purely to determine who goes when - there is no
10<br>
<dd>SR limit except for spell casting (which is to say that spells
that<br>
<dd>would "normally" take more than 1 round to cast still do
so). If you<br>
<dd>have >= 100% attack skill, and you split your attack, you get
the<br>
<dd>second one at +3 SR after the first (even if this is > 10 - so if
your<br>
<dd>MELEESR is 7, you can still split a Fist Attack 100% and attack
twice<br>
<dd>at SR10 and SR13).<br><br>
<dd>We've also said you can move up to your movement rate in metres
for<br>
<dd>free, 5 times your movement rate for one action, and 10 times
your<br>
<dd>movement rate for both actions.<br><br>
<dd>It's not very elegant, <br><br>
</dl>I don't know, it seems like a big improvement on RQ3 to me. It
essentially takes the same approach as mongoose RQ, i.e. it separates out
the number of actions you can make each combat round from when you can
take them. MRQ muddies the water by then making the number of actions
dependant on DEX so DEX becomes the god stat again. </blockquote><br>
They were told about that during the first round of playtest, too, but
did they pay any attention? No.</body>
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