<div class="gmail_quote">On Thu, May 7, 2009 at 12:01 PM, alan richards <span dir="ltr"><<a href="mailto:alanjrichards@googlemail.com">alanjrichards@googlemail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
In the Appendix of RQIII was a chart mapping 'old' RQII skills to 'new' RQIII skills. Pick Lock and Set/Disarm Trap mapped to Devise; Identify Plant, Find Healing Plants and Find Animal Feed all mapped to Plant Lore and so on.<br>
<br>Does anyone have the chart to hand and would they be prepared to post it?<br><br>(In one of my periodic fits of rationalisation I gave RQIII away; you know the thing '<i>Ah ha I have another copy of RQII now and Elric! and new BRP, don't need this X can have it</i>')<br>
</blockquote></div><br>Your command is my wish. ;) <br><br>RQ2 SKILL.............RQ3 SKILL<br>Evaluate Treas........Evaluate<br>Read Own Lang......Read/Write Own<br>Climbing................Climb<br>Defense.................Dodge<br>
Hide Item...............Sleight*<br>Jumping.................Jump<br>Lock Picking..........Devise**<br>Map Making...........***<br>Riding....................Ride<br>Swimming..............Swim<br>Trap Set/Disarm.....Devise**<br>
Listen....................Listen<br>Spot Hidden Item...Scan<br>Spot Trap..............Search<br>Tracking................Track<br>Camouflage...........Conceal<br>Hide in Cover.........Hide<br>Move Silently.........Sneak<br>
Pick Pockets.........Sleight*<br>Oratory..................Orate<br><br>* If an adventurer is skilled both in Pick Pockets and in Hide Item, choose the higher percentage of the two and enter it as his Sleight skill.<br><br>
** If an adventurer is skilled in both in Lock Picking and in Trap Set/Disarm, choose the higher percentage of the two and enter it as his Devise skill.<br><br>*** Map Making has been eliminated as a generally-available skill. If your gamemaster allows it, treat Map Making as a Craft.<br>