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Hi All,<BR>
<BR>
Sorry to bother, but Would somebody mind forwarding to me Tony's original e-mail on the razor shells? I'd like to use them for my game tonight, but don't have access to the original.<BR>
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Thanks.<BR> <BR>> Date: Thu, 7 May 2009 07:49:53 +0200<BR>> From: postmaster@runequest.za.org<BR>> To: runequest@rpgreview.net<BR>> Subject: Re: [Runequest] [RQIII]Razor Shells<BR>> <BR>> Robert Hoffman wrote:<BR>> > I like it! If the movement is so slow I would imagine the encounter would<BR>> > rely on the player unexpectedly coming across one, which would then<BR>> > translate to a mine field type situation where something like 3D4 of the<BR>> > creatures are spaced through out a lake bed and the players may "trigger"<BR>> > one by chance. I mention this because if this is the nature of the threat<BR>> > you may want to suggest some form of luck roll to indicate when such an<BR>> > encounter would be triggered, since by the description it sounds like the<BR>> > creature would only have that one initial attack in an encounter unless<BR>> > the<BR>> > player chose to engage it (ie a mission to collect X number of them).<BR>> <BR>> Thanks Bert. Yes I was thinking along these lines, but once they know<BR>> there is a threat. Or perhaps have a kind of battleship game planned, were<BR>> they say where they are walking "I move from B5 to C5" and GM says hit or<BR>> miss:)<BR>> <BR>> Yes, I saw this as a totally specialised creature, so its ambush is<BR>> basically it. If a player somehow sneaks up on one and the harpoon is<BR>> still "cocked" the you never know, on engagement its possible for a hit I<BR>> suppose.<BR>> <BR>> The way I plan to play this initially is have the lads mounted crossing<BR>> the wasteland. Shell strikes and damages one players horses inner hoof,<BR>> the sensitive part. Horse is lame and may eventually have to be left<BR>> behind to die (or be put out). Either way now there is one non mounted<BR>> character, likley ill equipped for a foot trek across a desert<BR>> environment. Then it happens to another horse......<BR>> <BR>> Not to mention the huge drizzling of players as their characters vastly<BR>> expensive horses are taken out. Cruel I know, but one could wittle an<BR>> adventure of high intentions and morals down to one of the basest<BR>> survival.<BR>> Tony<BR>> <BR>> _______________________________________________<BR>> Runequest mailing list<BR>> Runequest@rpgreview.net<BR>> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR></body>
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