<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:times new roman, new york, times, serif;font-size:12pt"><DIV>there was so may influences, sad it seems that unless game specific, that there is sucha gap between gaming and literature,</DIV>
<DIV>the ONLY game that ever tried connections was gurp</DIV>
<DIV>hopefully as the resurgence continues with BRP we will see more tie ins as well<BR></DIV>
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<B><SPAN style="FONT-WEIGHT: bold">From:</SPAN></B> Tony <postmaster@runequest.za.org><BR><B><SPAN style="FONT-WEIGHT: bold">To:</SPAN></B> RuneQuest Rules <runequest@rpgreview.net><BR><B><SPAN style="FONT-WEIGHT: bold">Sent:</SPAN></B> Saturday, April 25, 2009 3:02:06 AM<BR><B><SPAN style="FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [Runequest] [RQIII] Undead Generally - was Humakt's spell: Neutralize Undead<BR></FONT><BR>Sam McConnich wrote:<BR>> i'm sorry if it came off poorly, just trying to shed light<BR>><BR>No worries, I was genuinly thankful, always nice to learn something new<BR>about where the idea for a monster of concept came from. In fact just read<BR>a rocking write up on Sword & Sorcery in Black Gate magazine #6 last<BR>night. Was not aware of how much of original D&D etc was based on Fritz<BR>Lieber etc's gear. Assumed a bit, but having not yet (horrors) read any of<BR>his Fafnird and Grey Mouser stories, I was
just not aware:)<BR><BR>_______________________________________________<BR>Runequest mailing list<BR><A href="mailto:Runequest@rpgreview.net" ymailto="mailto:Runequest@rpgreview.net">Runequest@rpgreview.net</A><BR>http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR></DIV></DIV></div><br>
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