<div class="gmail_quote">On Mon, Apr 6, 2009 at 10:54 AM, Robert Hoffman <span dir="ltr"><<a href="mailto:iquinn@surewest.net">iquinn@surewest.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
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<p><font color="navy" size="2" face="Arial"><span style="font-size: 10pt; font-family: Arial; color: navy;">In game play terms it’s usually
difficult for any character to BECOME a wizard because the amount of required
training, service to one’s teacher and </span></font><font color="navy" size="2" face="Arial"><span style="font-size: 10pt; font-family: Arial; color: navy;">tim</span></font><font color="navy" size="2" face="Arial"><span style="font-size: 10pt; font-family: Arial; color: navy;">e dedicated to the “craft”.
It’s easier for a character to have it written into their back story that
they were apprenticed at an early age to breeze past this long commitment.
For an ongoing game it would be necessary for the instructor to be either an
ongoing NPC in the party (teaching on the road) or a permanent fixture in the central
hub of the campaign (teaching in chunks).</span></font></p>
<p><font color="navy" size="2" face="Arial"><span style="font-size: 10pt; font-family: Arial; color: navy;"></span></font></p></div></div></blockquote><div><br>There's always the convenient possibility that some sorceror's spirit, lost in the aether, somehow either takes over or ends up in control of the barbarian's body. I actually used this for a late-arriving player that wanted to be a sorceror in Sun County when all the other people wanted to play Yelmites. He didn't know much or anything about Glorantha either, so it was perfect - I "engineered" an encounter with a soul-eating creature whom the rest of the group killed relatively quickly. He awoke in this body, being handed a character sheet and having no knowledge of anything...not even a common language. Heh heh heh. Some of the group wanted to kill him immediately as 'something' had possessed their friend. And then the burden of explaining the world, the gods, the mythos, everything to him was the players' problem. :)<br>
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