While catching up on email, I saw this. Nick, these rules work rather well; thank you for them. I'm adding them to my house rules.<br><br>David<br><br><div class="gmail_quote">On Wed, Mar 25, 2009 at 3:59 AM, Nikk Effingham <span dir="ltr"><<a href="mailto:nikk.effingham@gmail.com">nikk.effingham@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I use the following:<br>
<br>
• All thrusting weapons are treated as if the target had three points<br>
of armour and simulates the slowing effect of water.<br>
• All crushing and slashing weapons are treated as if the target had<br>
nine points of armour and simulates the slowing effect of water.<br>
• A character is limited by their swim skill as to how good their<br>
attacks and parries can be.<br>
<br>
Because of the restrictions, I'd be okay with characters casting magic<br>
under water (it's hard enough as it is!).<br>
<br>
Nikk<br>
<br>
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