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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>I’d actually assume no strength
bonus unless the person was solidly anchored to something or had some forward
momentum given that you’re essentially weightless and any force directed
towards the opponent will be equally directed back at the attacker. </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=2 face=Tahoma><span
style='font-size:10.0pt;font-family:Tahoma'>-----Original Message-----<br>
<b><span style='font-weight:bold'>From:</span></b>
runequest-bounces@rpgreview.net [mailto:runequest-bounces@rpgreview.net] <b><span
style='font-weight:bold'>On Behalf Of </span></b>Wayne Shaw<br>
<b><span style='font-weight:bold'>Sent:</span></b> Thursday, March 26, 2009
9:52 AM<br>
<b><span style='font-weight:bold'>To:</span></b> RuneQuest Rules<br>
<b><span style='font-weight:bold'>Subject:</span></b> Re: [Runequest] Runequest
Digest, Vol 12, Issue 10</span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=3 face="Times New Roman"><span
style='font-size:12.0pt'> </span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=3 face="Times New Roman"><span
style='font-size:12.0pt'>At 01:32 AM 3/26/2009, you wrote:<br>
<br>
</span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=3 face="Times New Roman"><span
style='font-size:12.0pt'>OK, and what about <b><span style='font-weight:bold'>damage
modifier</span></b> and <b><span style='font-weight:bold'>Dodge</span></b>?<br>
Is Dodge also limited by your Swim skill?</span></font></p>
<p class=MsoNormal style='margin-right:0in;margin-bottom:12.0pt;margin-left:
.5in'><font size=3 face="Times New Roman"><span style='font-size:12.0pt'><br>
I don't think damage modifier should be changed, per se. You should
probably have some "false armor" for water resistance and/or a
penalty to hit, but that should apply pretty unitarily; its not like something
big and strong won't be effected just as much in an absolute sense, its just
that its damage will be enough higher not to matter as much.<br>
<br>
Dodge is tricky; I don't think any human is likely mobile enough in the water
to get a normal dodge value, though some animals certainly are. But I'm
not quite sure what I'd consider appropriate.</span></font></p>
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