<div>If STR and SIZ didn't matter underwater, we'd fear guppies as much as Great White sharks! :D</div>
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<div>Okay, not really. But I agree that those characteristics should play a factor. I assume that the difference between crushing/slashing/impaling weapons underwater has already been discussed?</div>
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<div>->Peter<br></div>
<div class="gmail_quote">2009/3/26 Tom Cantine <span dir="ltr"><<a href="mailto:tcantine@incentre.net">tcantine@incentre.net</a>></span><br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">That's where SIZ comes in, which is also a component of damage bonus. A more massive character will budge less.<br>
<br>I think the virtual armour takes care of the damage issue rather well. Damage bonuses should still apply, but the drag of the water is best modelled as armour. If anything, I should think STR and SIZ would be MORE important underwater, so I'd almost be tempted to exempt damage bonuses from the virtual armour.
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<div class="h5"><br><br>On 26-Mar-09, at 10:09 AM, Robert Hoffman wrote:<br><br></div></div>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
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<div class="h5">I’d actually assume no strength bonus unless the person was solidly anchored to something or had some forward momentum given that you’re essentially weightless and any force directed towards the opponent will be equally directed back at the attacker. <br>
<br>-----Original Message-----<br>From: <a href="mailto:runequest-bounces@rpgreview.net" target="_blank">runequest-bounces@rpgreview.net</a> [mailto:<a href="mailto:runequest-bounces@rpgreview.net" target="_blank">runequest-bounces@rpgreview.net</a>] On Behalf Of Wayne Shaw<br>
Sent: Thursday, March 26, 2009 9:52 AM<br>To: RuneQuest Rules<br>Subject: Re: [Runequest] Runequest Digest, Vol 12, Issue 10<br> <br>At 01:32 AM 3/26/2009, you wrote:<br><br>OK, and what about damage modifier and Dodge?<br>
Is Dodge also limited by your Swim skill?<br><br><br> I don't think damage modifier should be changed, per se. You should probably have some "false armor" for water resistance and/or a penalty to hit, but that should apply pretty unitarily; its not like something big and strong won't be effected just as much in an absolute sense, its just that its damage will be enough higher not to matter as much.<br>
<br> Dodge is tricky; I don't think any human is likely mobile enough in the water to get a normal dodge value, though some animals certainly are. But I'm not quite sure what I'd consider appropriate.<br><br>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Peter Maranci - <a href="mailto:pmaranci@gmail.com">pmaranci@gmail.com</a><br>Pete's RuneQuest & Roleplaying! <a href="http://www.runequest.org/rq.htm">http://www.runequest.org/rq.htm</a><br>
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