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Folks<BR>
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My thoughts are simple. Have the individual defend at current power (always) and attack with magic points. If you have no power stat (vampire's etc) then defend at current MP. Also-to make combat more interesting for every 10 points of power you dish out an extra d3 magic points (1-10 d3, 11-20 2d3, etc). In addition the real power of being a Shaman is you can take magic points from your fetch in spirit combat(hence always keeping your available MP high so you can better fight in spirit combat)<BR>
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What do you guys think?<BR><BR>> From: runequest-request@rpgreview.net<BR>> Subject: Runequest Digest, Vol 4, Issue 9<BR>> To: runequest@rpgreview.net<BR>> Date: Wed, 23 Jul 2008 12:00:15 +1000<BR>> <BR>> Send Runequest mailing list submissions to<BR>> runequest@rpgreview.net<BR>> <BR>> To subscribe or unsubscribe via the World Wide Web, visit<BR>> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR>> or, via email, send a message with subject or body 'help' to<BR>> runequest-request@rpgreview.net<BR>> <BR>> You can reach the person managing the list at<BR>> runequest-owner@rpgreview.net<BR>> <BR>> When replying, please edit your Subject line so it is more specific<BR>> than "Re: Contents of Runequest digest..."<BR>> <BR>> <BR>> Today's Topics:<BR>> <BR>> 1. Re: Spirit Combat keeping it interesting and not just a<BR>> character equipment stage (Lance Dyas)<BR>> 2. Re: POW or MP? (Lance Dyas)<BR>> 3. Basic RolePlaying, The Chaosium System (Peter Maranci)<BR>> 4. Re: Spirit Combat keeping it interesting and not just a<BR>> character equipment stage (Wayne Shaw)<BR>> 5. Re: POW or MP? (Wayne Shaw)<BR>> 6. Re: Basic RolePlaying, The Chaosium System (David Smart)<BR>> 7. Re: POW or MP? (Peter Maranci)<BR>> <BR>> <BR>> ----------------------------------------------------------------------<BR>> <BR>> Message: 1<BR>> Date: Tue, 22 Jul 2008 08:19:06 -0500<BR>> From: Lance Dyas <lancelot@inetnebr.com><BR>> Subject: Re: [Runequest] Spirit Combat keeping it interesting and not<BR>> just a character equipment stage<BR>> To: RuneQuest Rules <runequest@rpgreview.net><BR>> Message-ID: <4885DE4A.2030306@inetnebr.com><BR>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed<BR>> <BR>> Lev Lafayette wrote:<BR>> > On Sun, 2008-07-20 at 18:21 -0500, Lance Dyas wrote:<BR>> > <BR>> >> Wayne Shaw wrote:<BR>> >> <BR>> >>>> Does spirit combat happen enough for this to be significant? or is it<BR>> >>>> just magic resistance ?<BR>> >>>> <BR>> >>>> <BR>> >>> Hard to say; in all the RQ games I ever saw, there was quite a bit of <BR>> >>> spirit combat, since spirits were a virtual necessity as a source of <BR>> >>> magic points, and those were a necessity for real magical potency. I <BR>> >>> can't say how universal this was<BR>> >>> <BR>> >>> <BR>> >> For me this does bring up the question<BR>> >> What do people do to make or keep spirit conflict interesting?<BR>> >> <BR>> ><BR>> > Hmmm... I wonder if a rock-paper-scissors mechanic to give bonuses based<BR>> > on id, ego and superego attacks and defenses would liven it up a bit?<BR>> > <BR>> Ah I will do a real risky chaos bound superego attack and basic id <BR>> defense ;-)<BR>> <BR>> >> Ever had a character possessed by one of those magic point repositories <BR>> >> ;-) <BR>> >><BR>> >> <BR>> ><BR>> > Jane Williams (iirc) once recounted a story where a young initiate<BR>> > rolled very badly and was temporarily possessed by a Bladesharp 4 spirit<BR>> > until a senior priest had some stern words with it.<BR>> ><BR>> > Personally if I were the GM I'd allow the player to play the spirit for<BR>> > a session. :-)<BR>> ><BR>> > Best wishes,<BR>> ><BR>> ><BR>> > Lev<BR>> ><BR>> ><BR>> > _______________________________________________<BR>> > Runequest mailing list<BR>> > Runequest@rpgreview.net<BR>> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR>> ><BR>> ><BR>> > <BR>> <BR>> <BR>> <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 2<BR>> Date: Tue, 22 Jul 2008 08:56:25 -0500<BR>> From: Lance Dyas <lancelot@inetnebr.com><BR>> Subject: Re: [Runequest] POW or MP?<BR>> To: RuneQuest Rules <runequest@rpgreview.net><BR>> Message-ID: <4885E709.3060505@inetnebr.com><BR>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed<BR>> <BR>> alan richards wrote:<BR>> > Lance (and possibly others)<BR>> ><BR>> > I want a simple(ish) mechanic which does away with (what I see) as the<BR>> > shortcomings with Mp vs. MP<BR>> ><BR>> > As such I have no concerns over 'anybody can boost with MPs' in fact I see<BR>> > it as a Good Thing.<BR>> > <BR>> I like it too actually the reason for some of the complications I have <BR>> is....<BR>> I dont like about spirit conflict that the only measure of ability in it<BR>> you have is your power.. how crude. Physical conflict get attacks and <BR>> parrys<BR>> and dodges, strength and dexterity and maybe fp ...<BR>> <BR>> My idea is to modularize any complexity<BR>> your character can do it the simple raw way (basically like you mention)<BR>> OR you may use mystic skills and maneuvers to modify the details.<BR>> <BR>> Penetration & Warding Skill: a critical gives you 2 x the benefit ,a <BR>> special gives you 1.5 x MP<BR>> a failure gives you only half. and a critical failure gives no benefit <BR>> at all ... or something like that<BR>> the details need to make the skill worth while but not required and I <BR>> dont mind it being just one skill.<BR>> <BR>> Binding Chaos -5 on cast chance -5 on resistance chance<BR>> Binding Law +5 on cast chance +5 on resistance chance<BR>> > I cannot see me putting the work in to tie it up with caster's/defender's<BR>> > skill and/or reduction in skill.<BR>> ><BR>> > If you make great use of casting skill and everybody is prepared to learn<BR>> > the rules then good luck with the more complex/sophisticated version.<BR>> ><BR>> ><BR>> > Al<BR>> ><BR>> ><BR>> ><BR>> > <BR>> >> From: Lance Dyas <lancelot@inetnebr.com><BR>> >> Subject: Re: [Runequest] POW or MP<BR>> >> To: RuneQuest Rules <runequest@rpgreview.net><BR>> >> Message-ID: <48847D42.9020201@inetnebr.com><BR>> >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed<BR>> >><BR>> >> Love extra choices.. and adds interest to magic resistance process.<BR>> >><BR>> >> One impact is that those mp batteries can let you blow through<BR>> >> resistance fast.. instead of wearing it out<BR>> >> kind of a balanced option since in some cases the points are wasted and<BR>> >> this lets you fatigue your casting ability faster.<BR>> >><BR>> >> Being able to spend mp on your resistance as a choice feels very enabling<BR>> >> If everyone can do this.. maybe you have to make a magical perception roll<BR>> >> to be able to apply the MP defensively<BR>> >><BR>> >> Allocating magic points towards penetration or warding.<BR>> >> in some ways it feels like raw magic use without need for a spell. hmmm ?<BR>> >> I always liked magical skills...<BR>> >><BR>> >> And maybe it takes a skill roll for the Art of Penetration to be used to<BR>> >> increase the spells effect versus resistance.<BR>> >><BR>> >> Or what about Having 2 Magical skills which could improve<BR>> >> the efficiency of MP spent. One on Penetration and another could<BR>> >> improve the efficiency when spent on Warding.<BR>> >><BR>> >> Or how about other less generic effects<BR>> >> Binding Chaos into a spells casting makes it slippery and penalizes the<BR>> >> casting<BR>> >> chance... but makes it harder to grasp by your enemy... it also makes<BR>> >> spell failure wierd.<BR>> >><BR>> >><BR>> >><BR>> >> <BR>> ><BR>> > <BR>> > ------------------------------------------------------------------------<BR>> ><BR>> > _______________________________________________<BR>> > Runequest mailing list<BR>> > Runequest@rpgreview.net<BR>> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR>> > <BR>> <BR>> <BR>> <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 3<BR>> Date: Tue, 22 Jul 2008 10:48:19 -0400<BR>> From: "Peter Maranci" <pmaranci@gmail.com><BR>> Subject: [Runequest] Basic RolePlaying, The Chaosium System<BR>> To: "RuneQuest Rules" <runequest@rpgreview.net><BR>> Message-ID:<BR>> <aa2df9f20807220748g584bcd28t5fc2559e265fd26c@mail.gmail.com><BR>> Content-Type: text/plain; charset="iso-8859-1"<BR>> <BR>> I'm not sure if anyone has mentioned it yet, but the new multi-genre system<BR>> "Basic RolePlaying, The Chaosium System" was published on June 24th. I just<BR>> got my playtester's copy. It's HUGE. I'm still reading it, but so far I'm<BR>> amazed and delighted. It's very true to the spirit classic RQ, and the<BR>> optional rules easily allow it to be completely compatible with RQIII -<BR>> with some welcome improvements.<BR>> <BR>> The magic system was the single element that I was most worried about after<BR>> the playtest. But to my delight, the book includes a system which is the<BR>> classic battle/spirit magic system as derived from the original Basic<BR>> RolePlaying system. For example, Bladesharp is called "Sharpen", but is<BR>> identical to the RQ Bladesharp spell.<BR>> <BR>> The book is 399 pages long, so I have a lot more reading to do...but at this<BR>> point, I have to say that Jason and Chaosium have done an absolutely<BR>> outstanding job.<BR>> <BR>> ->Peter<BR>> <BR>> -- <BR>> Peter Maranci - pmaranci@gmail.com<BR>> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm<BR>> The Diary of A Simple Man: http://bobquasit.livejournal.com/<BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20080722/150e7045/attachment-0001.html <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 4<BR>> Date: Tue, 22 Jul 2008 08:58:06 -0700<BR>> From: Wayne Shaw <shaw@caprica.com><BR>> Subject: Re: [Runequest] Spirit Combat keeping it interesting and not<BR>> just a character equipment stage<BR>> To: RuneQuest Rules <runequest@rpgreview.net><BR>> Message-ID: <7.0.1.0.1.20080722085625.0345e500@caprica.com><BR>> Content-Type: text/plain; charset="us-ascii"; format=flowed<BR>> <BR>> The earlier drafts of RQ:AIG had a different approach to spirit <BR>> combat than the traditional; Spirit Combat was a skill unto itself, <BR>> with Power functioning as the "Strength" of the combatants and Magic <BR>> Points as their hit points. It was apparently too radical a change <BR>> for most people though, as the version in the final draft was simply <BR>> a skill that limited how much your magic points could drop for <BR>> purposes of resistance and attack.<BR>> <BR>> <BR>> <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 5<BR>> Date: Tue, 22 Jul 2008 08:54:07 -0700<BR>> From: Wayne Shaw <shaw@caprica.com><BR>> Subject: Re: [Runequest] POW or MP?<BR>> To: RuneQuest Rules <runequest@rpgreview.net><BR>> Message-ID: <7.0.1.0.1.20080722085324.0347a440@caprica.com><BR>> Content-Type: text/plain; charset="us-ascii"; format=flowed<BR>> <BR>> ABoosting with MPs<BR>> >No<BR>> <BR>> I can't help but think this would be really problematic as soon as <BR>> people start acquiring Power Spirits or their equvielent.<BR>> <BR>> <BR>> <BR>> <BR>> <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 6<BR>> Date: Tue, 22 Jul 2008 12:03:17 -0500<BR>> From: "David Smart" <jurrubin@gmail.com><BR>> Subject: Re: [Runequest] Basic RolePlaying, The Chaosium System<BR>> To: "RuneQuest Rules" <runequest@rpgreview.net><BR>> Message-ID:<BR>> <1c92296e0807221003g49e549e1wd289889ed5af487a@mail.gmail.com><BR>> Content-Type: text/plain; charset="iso-8859-1"<BR>> <BR>> On Tue, Jul 22, 2008 at 9:48 AM, Peter Maranci <pmaranci@gmail.com> wrote:<BR>> <BR>> > <snip>The book is 399 pages long, so I have a lot more reading to do...but<BR>> > at this point, I have to say that Jason and Chaosium have done an absolutely<BR>> > outstanding job.<BR>> ><BR>> ><BR>> <BR>> <BR>> Darn straight. I've been perusing my copy for about 4 days now and am still<BR>> amazed as to how good it is. Some of the options in it will change the way I<BR>> run my campaigns and for the better.<BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20080722/750604b6/attachment-0001.html <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 7<BR>> Date: Tue, 22 Jul 2008 15:25:47 -0400<BR>> From: "Peter Maranci" <pmaranci@gmail.com><BR>> Subject: Re: [Runequest] POW or MP?<BR>> To: "RuneQuest Rules" <runequest@rpgreview.net><BR>> Message-ID:<BR>> <aa2df9f20807221225q7f26ee5mafdef87b804a5d07@mail.gmail.com><BR>> Content-Type: text/plain; charset="iso-8859-1"<BR>> <BR>> My old group had a system in which you could burn off permanent points of<BR>> POW in order to supercharge one of your spells or make damned sure that it<BR>> blew through any countermagic.<BR>> <BR>> It was rarely used, and only in extreme emergencies.<BR>> <BR>> ->Peter<BR>> <BR>> <BR>> On 7/22/08, Wayne Shaw <shaw@caprica.com> wrote:<BR>> ><BR>> > ABoosting with MPs<BR>> > >No<BR>> ><BR>> > I can't help but think this would be really problematic as soon as<BR>> > people start acquiring Power Spirits or their equvielent.<BR>> ><BR>> ><BR>> ><BR>> ><BR>> > _______________________________________________<BR>> > Runequest mailing list<BR>> > Runequest@rpgreview.net<BR>> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR>> ><BR>> <BR>> <BR>> <BR>> -- <BR>> Peter Maranci - pmaranci@gmail.com<BR>> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm<BR>> The Diary of A Simple Man: http://bobquasit.livejournal.com/<BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20080722/ef855764/attachment-0001.html <BR>> <BR>> ------------------------------<BR>> <BR>> _______________________________________________<BR>> Runequest mailing list<BR>> Runequest@rpgreview.net<BR>> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net<BR>> <BR>> <BR>> End of Runequest Digest, Vol 4, Issue 9<BR>> ***************************************<BR><BR><br /><hr />Use video conversation to talk face-to-face with Windows Live Messenger. <a href='http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_072008' target='_new'>Get started.</a></body>
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