<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:arial, helvetica, sans-serif;font-size:10pt"><DIV>Lance Dyas:</DIV>
<DIV>> For me this does bring up the question<BR>> What do people do to make or keep spirit conflict interesting?<BR><BR>> Ever had a character possessed by one of those magic point repositories ;-) <BR></DIV>
<DIV>Not personally, but a PC in an old game, Derak the Dark Troll, was possessed while Spirit Binding and the possessing Spirit succeeded on a Divine Intervention and bugged out with his new body. The PC also succeeded in a Divine Intervention and Zorak Zoran couldn't give him his body back or bring his body back but did put his spirit into the nearest available host - a trollkin. It took him a good few game sessions to track down his body and get the spirit out.</DIV>
<DIV><BR>> I have always liked the idea of giving a form of STR bonus based on POW in spirit conflict.</DIV>
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<DIV>So have I.</DIV>
<DIV><BR>> but couldnt think of a good... way to prevent excessive benefit from POW<BR>> its the offense its the defense its everything to spirit conflict.... </DIV>
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<DIV>I used to give attack and defence 1D3 per 20 POW, but now I give 1D3 + 1 per 10 POW or part thereof for attack and defence as it is easier to work out and faster to roll. Attacker and defender roll a Spirit Combat skill, doing/blocking damage according to the roll and any not blocked come off MPs.</DIV>
<DIV><BR>See Ya</DIV>
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<DIV>Simon</DIV>
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