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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Yeah this was another good point; the RQ projectile.
In D&D a bow just felt like another weapon, but in RQ it was something to
be feared. Gary mentioned how the lethal a single duck with a crossbow
could be, but gather 3-4 archers, some with the ability to fire more the once
per round and you’re looking at a good chance of being impaled with each volley;
this encouraged players to both take advantage of ranged combat and think twice
charging an unseen archer (as opposed to running away).</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Cheers,</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Bert </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=2 face=Tahoma><span
style='font-size:10.0pt;font-family:Tahoma'>-----Original Message-----<br>
<b><span style='font-weight:bold'>From:</span></b>
runequest-bounces@rpgreview.net [mailto:runequest-bounces@rpgreview.net] <b><span
style='font-weight:bold'>On Behalf Of </span></b>alan richards<br>
<b><span style='font-weight:bold'>Sent:</span></b> Tuesday, May 27, 2008 4:38
AM<br>
<b><span style='font-weight:bold'>To:</span></b> runequest@rpgreview.net<br>
<b><span style='font-weight:bold'>Subject:</span></b> [Runequest] Ow being hit
with a sword hurts</span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=3 face="Times New Roman"><span
style='font-size:12.0pt'> </span></font></p>
<p class=MsoNormal style='margin-right:0in;margin-bottom:12.0pt;margin-left:
.5in'><font size=3 face="Times New Roman"><span style='font-size:12.0pt'>FWIW<br>
<br>
RQ combat is deadly.<br>
Being big gives you big damage bonus and makes you more deadly<br>
Armour is a massive decider in combat<br>
High skill dues can become dull and at certain levels of near parity become a
test of luck.<br>
<br>
I do not see any of these as being unsimulatory (as opposed to unrealistic
which is a strange term)<br>
<br>
All of this lead the groups I played with to never have a fair fight.<br>
<br>
If I go into melee with a Troll its because I need to touch him to turn him
into a Duck. And I damn well want lots of my mates with me to keep him
occupied. And if I can possibly shoot him from outsie of his range
(ideally with my mates doing likewise) I will.<br>
<br>
When I played BRP Sharpe a few years ago Sharpe himself (another PC) was
duelling a damn frog officer and clearly losing so I shot the froggie.<br>
<br>
<br>
Al</span></font></p>
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