This topic does tend to reoccur on an annual basis. Personally I like the way it has been done and simplified in MRQ with CHA replacing APP. <br>I use a characterisation where roughly speaking:<br>POW = force of spirit<br>
CHA = force of personality/ego<br>INT = force of mind<br><br>I figure you are born with these at a certain standard and could train them to a certain innate maximum. <br>So, if you want to make some sort of orate, convince, influence test then you may be drawing on a skill that is based on some combination of CHA, INT and/or POW. Being a king or having a very big sword would be used as a bonus to a skill test rather than a modifier to the stat. <br>
<br>Obviously you could add or subtract stats until the cows come home because there isn't a right or wrong way. <br><br><div class="gmail_quote">On Mon, Apr 14, 2008 at 9:16 AM, Lev Lafayette <<a href="mailto:lev_lafayette@yahoo.com.au">lev_lafayette@yahoo.com.au</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Not for the first time I'm looking at the standard<br>
attributes offered in RQ (3rd edition).<br>
<br>
Not for the first time I'm thinking the game would be<br>
improved if APPearance was dropped and combined with<br>
POWer with a function similar to the old CHArisma<br>
attribute.<br>
<br>
As an alternative to take its place, I think<br>
PERception would be a good candidate.<br>
<br>
What do others think?<br>
<br>
All the best,<br>
<br>
<br>
Lev<br>
<br>
<br>
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