[Runequest] RQ 3: Free Cats!
lev at rpgreview.net
Tue Oct 10 23:23:26 AEDT 2017
On Tue, October 10, 2017 1:56 am, Stephen Posey wrote:
> It occurs to me that Mongoose's Runequest II-Empires had some rules for
> quantifying cultures/civilizations and their interactions, including
> economics and trade; sort of like the Traveller systems you describe.
> Never played them, nor really even read them. Maybe somebody else can
> chime in with a review?
Different scale; Empires deals with the wealth and commerce for a
political state with some pretty reasonable abstract rules and concrete
randomness thrown in. It's not a bad product, but vastly different to the
"character and location" scale that I'm looking at.
Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech
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