[Runequest] Stress mechanic

telzy amber zonker5001 at yahoo.com
Fri Jun 24 00:15:40 AEST 2016


Tell me more on how this works please
On Thu, Jun 23, 2016 at 06:31 AM, Styopa <styopa1 at gmail.com> wrote:
        
>>If you enjoy the mechanic, there's a great game called Darkest Dungeon 
>>http://store.steampowered.com/app/262060/ that uses it to good effect 
>>- essentially your adventurers accumulate physical damage but also sanity 
>>damage.  You have to continually attend to their mental health by giving 
>>them time off for example in a church (to pray) or in a brothel (to ... not 
>>pray).  Invariably, conditions will get so bad that your characters 
>>accumulate quirks like kleptomania or germophobia up to outright insanity.
>>
>>On Thu, Jun 23, 2016 at 12:48 AM, Vile Traveller <viletraveller at gmail.com> 
>>wrote:
>>
>>Coincidentally I came across a Sanity-like system in the Blake's 7 RPG - 
>>heavily RQ3 inspired - which I am running at the moment, called Stress. As 
>>you accumulate stress levels, your performance decreases by means of a 
>>blanket penalty to all skill rolls. It is very interesting in play, and reproduces 
>>some of the problems the characters had in the TV series quite nicely.
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