[Runequest] R: Re: RuneQuest and H.P Lovecraft

takenegi at libero.it takenegi at libero.it
Thu Jun 23 19:04:37 AEST 2016

Stormbringer companion had a porting of the SAN rules to stormbringer (3rd 
edition I think?). I used a simplified SAN system in my Warhammer/RuneQuest 
campaign. Basically roll POWx5 when meeting demons, body mutations etc. or gain 
1 insanity point. At 6 insanity points you get a madness. 

>----Messaggio originale----
>Da: "Lev Lafayette" <lev at rpgreview.net>
>Data: 23/06/2016 3.52
>A: "RuneQuest Rules"<runequest at rpgreview.net>
>Ogg: Re: [Runequest] RuneQuest and H.P Lovecraft
>Thanks everyone. What you all said is what I thought was the case but I
>wanted to make sure just in case there was a strange component of
>Gloranthan-lore that I was hitherto unaware of.
>In an attempt to elaborate on the subject, has anyone experimented with
>some of the Call of Cthulhu mechanics in RuneQuest? I am thinking in
>particular the use of the SANity statistic.
>I can imagine that fantasy characters would be resistant to odd beings as
>part of their life (the first time a human Gloranthan child encounters an
>Elf in the woods would be a but scary) and certainly they would have a
>stronger reaction if encountering a Chaos monstrosity. Fantasy Earth
>characters would probably be more prone to being spooked.
>To give a genuine fantasy feel I believe that it would be best not to
>simply transport CoC rules as writ to RQ. Perhaps instead that certain
>creatures were able to cause a POW vs POW attack when perceived that could
>cause (temporary, lasting, permanent) madness?
>Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech
>Mngmnt) (Chifley)
>mobile:  0432 255 208
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