[Runequest] RQ 6 Failed Athletics
lawrence.whitaker at gmail.com
Thu Sep 11 22:53:36 EST 2014
It that's true for you then consider yourself fortunate.
Seems I've been lucky. As I said, I've certainly seen debates, but never
especially nasty ones.
For certain gamers of a min/max mindset, skill checks are equivalent the
much coveted Experience Points in certain other games, sometimes provoking
a most unseemly desperation to use every skill in just about every game
session in order to get the skill checks.
Oh, I don't doubt it happens! The Golf Bag of Weapons syndrome is
I've grown to the perspective that skill increase checks should probably be
meted out by the GM rather than *automatically* generated by the player's
actions (note that I say "player's" rather than "character's"
I completely agree. There are many arguments for GM control over how many
improvement rolls characters receive and I do think they out-trump a lot of
the arguments for the old Skill Ticks for Successful use arguments. But I
don't want to get into such arguments here. I (and RQ6) agrees with you
On 11 September 2014 08:44, Stephen Posey <stephenlposey at earthlink.net>
> -----Original Message-----
> From: Lawrence Whitaker
> Sent: Sep 11, 2014 8:03 AM
> To: RuneQuest Rules
> Subject: Re: [Runequest] RQ 6 Failed Athletics
> Thank you for saying that. I have recently been involved in a discussion
>> with some very unpleasant people on a different forum (which I left as a
>> result) who were in absolute denial about this, claiming that every test
>> of a skill in RuneQuest requires a skill roll (and that skill checks where
>> the only way to gain experience).
> Wow... that's...
> Fortunately I've rarely come across such close-mindedness within the RQ
> tribe. I know that the Skill Check method of experience has its adherents,
> but I've never come across any especially *nasty* arguments over either
> when to roll or X is better than Y for experience. You did the right thing
> by walking away.
> It that's true for you then consider yourself fortunate.
> For certain gamers of a min/max mindset, skill checks are equivalent the
> much coveted Experience Points in certain other games, sometimes provoking
> a most unseemly desperation to use every skill in just about every game
> session in order to get the skill checks.
> I've grown to the perspective that skill increase checks should probably
> be meted out by the GM rather than *automatically* generated by the
> player's actions (note that I say "player's" rather than "character's"
> Stephen Posey
> stephenlposey at earthlink.net
> Runequest mailing list
> Runequest at rpgreview.net
Will there be time enough and World for me to sing that song?
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