[Runequest] The RQIII Dodge fix

Styopa styopa1 at gmail.com
Tue Oct 8 15:15:02 EST 2013

Nevertheless, dodge-as-written still remains useful:
1) dodge, and you can dodge ALL attacks from that target.  That can be a
dozen attacks.
2) dodge successfully, and you avoid ALL damage, whether it was a 1-point
whiff or a 45-point chomp from a dragon.
3) dodge avoids follow-on effects of hits that don't even penetrate armor,
like magic-touch attacks or acid.

I agree with you that dodge is LESS routinely useful than armor.
It's why IRL you rarely saw guys doing the Conan "fight in my loincloth"
thing if they had any choice in the matter.

On Mon, Oct 7, 2013 at 10:22 PM, Peter Maranci <pmaranci at gmail.com> wrote:

> I recently realized that I never got around to properly explaining the
> RQIII Dodge fix on my site. Since that's probably the biggest flaw in
> RQIII, that's rather an oversight on my part! So I've posted an explanation
> and table there: www.runequest.org/dodge.htm
> The table may be overkill, but I wanted to be as clear as possible. What
> do you think?
> --
> Peter Maranci - pmaranci at gmail.com
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> The Diary of A Simple Man: http://bobquasit.livejournal.com/
> _______________________________________________
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> Runequest at rpgreview.net
> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
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