[Runequest] Runequest Digest, Vol 61, Issue 4

Albert Ramirez al_ramirez_2000 at yahoo.com
Mon Oct 7 11:41:13 EST 2013


I would call BRP RQ 3.5.  It has all of the RQ3 stuff in there in optional rules and whatnot.  Except for the Glorantha stuff of course.



>________________________________
> From: Gary Sturgess <gazza666 at gmail.com>
>To: Albert Ramirez <al_ramirez_2000 at yahoo.com>; RuneQuest Rules <runequest at rpgreview.net> 
>Sent: Sunday, October 6, 2013 5:30 PM
>Subject: Re: [Runequest] Runequest Digest, Vol 61, Issue 4
> 
>
>
>Not exactly RQ3 though. :)
>
>
>
>On 7 October 2013 08:23, Albert Ramirez <al_ramirez_2000 at yahoo.com> wrote:
>
>According to page 214 of BRP:
>>
>>
>>Repairing  armor  costs  as  much  as  the  fraction  of
>>damage  multiplied  by  the  armor’s  normal  cost.  For
>>example, armor reduced from 7 points of armor value to 3
>>(1/2 the armor value, rounded down) has been reduced by
>>57% of its effectiveness (4/7 of the armor is ineffective and
>>damaged, or 57%). Repairing the armor to full effectiveness
>>will  cost  approximately  57%  of  the  armor’s  normal  cost.
>>The gamemaster may adjust that percentage based on
>>other  factors,  such  as  your  character’s  relation  to  the
>>craftsman,  the  availability  of  materials  needed  for
>>repairs, and the nature of the damage. 
>>
>>
>>
>>>________________________________
>>> From: "runequest-request at rpgreview.net" <runequest-request at rpgreview.net>
>>>To: runequest at rpgreview.net 
>>>Sent: Sunday, October 6, 2013 5:09 PM
>>>Subject: Runequest Digest, Vol 61, Issue 4
>>> 
>>>
>>>Send Runequest mailing list submissions to
>>>    runequest at rpgreview.net
>>>
>>>To subscribe or unsubscribe via the World Wide Web, visit
>>>    http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>>>or, via email, send a message with subject or body 'help' to
>>>    runequest-request at rpgreview.net
>>>
>>>You can reach the person managing the list at
>>>    runequest-owner at rpgreview.net
>>>
>>>When replying, please edit your Subject line so it is more specific
>>>than "Re: Contents of Runequest digest..."
>>>
>>>
>>>Today's Topics:
>>>
>>>   1. Re: Runequest Digest, Vol 61, Issue 3 (Albert Ramirez)
>>>   2.
 Re: Armor does break...with abandon! (Gary Sturgess)
>>>
>>>
>>>----------------------------------------------------------------------
>>>
>>>Message: 1
>>>Date: Sun, 6 Oct 2013 14:01:39 -0700 (PDT)
>>>From: Albert Ramirez <al_ramirez_2000 at yahoo.com>
>>>To: "runequest at rpgreview.net" <runequest at rpgreview.net>
>>>Subject: Re: [Runequest] Runequest Digest, Vol 61, Issue 3
>>>Message-ID:
>>>    <1381093299.64871.YahooMailAndroidMobile at web185003.mail.gq1.yahoo.com>
>>>Content-Type: text/plain;
 charset="iso-8859-1"
>>>
>>>I play brp/classic fantasy and in that game a critical hit has a chance to damage armor equal to the damage as a percentage.?? This is adjusted depending on type of damage, crushing, impaling or crushing, and type of armor - rigid or flexible. If damaged the armor loses 1ap in that location. 
>>>
>>>Sent from Yahoo! Mail on Android
>>>
>>>-------------- next part --------------
>>>An HTML attachment was scrubbed...
>>>URL: <http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20131006/8f0de4ba/attachment-0001.html>
>>>
>>>------------------------------
>>>
>>>Message: 2
>>>Date: Mon, 7 Oct 2013 08:09:09 +0800
>>>From: Gary Sturgess <gazza666 at gmail.com>
>>>To: RuneQuest Rules <runequest at rpgreview.net>
>>>Cc: Andre Powell <sunwolfek12 at sbcglobal.net>
>>>Subject: Re: [Runequest] Armor does break...with abandon!
>>>Message-ID:
>>>    <CAGxrjYqxU7Fa0ukbV3pgP8w=3PcFOCxpOve3Taq=GtE6v_s7Gw at mail.gmail.com>
>>>Content-Type: text/plain; charset="windows-1252"
>>>
>>>Sure, but this is the rules list, right? And as such, the original question
>>>was how much does it cost to fix, presumably in RQ terms rather than real
>>>world terms.
>>>
>>>I merely pointed out that (aside from acid and so on) armour doesn't
>>>actually break in RQ, so there are no specific costs for repairing it.
>>>Other responders have given fairly reasonable suggestions however
 for how
>>>much it should cost if it did.
>>>
>>>I wasn't by any means suggesting that armour didn't REALLY break, merely
>>>that the game mechanics (more or less) don't cover it. Presumably our
>>>heroes spend their evenings doing minor repairs or something.
>>>
>>>
>>>On 7 October 2013 04:34, Ravi Desai <rdesai at chartermi.net> wrote:
>>>
>>>> Wow!  I'd hate to see the list of someone who was an expert!  Seriously,
>>>> though, you are correct.  And more, my experience is that until you have
>>>> used your armor a while it is actually a hinderance to many other tasks you
>>>> might try to do.
>>>>
>>>> Other role playing games have the concept of becoming proficient with your
>>>> armor.  RQ has never had that, which I can understand from a playability
>>>> standpoint; one less thing to think about.  But from a realism
 standpoint,
>>>> you are missing out on some interesting playability aspects. And if you had
>>>> armor proficiency bonuses built into the game mechanics, you could take
>>>> them away for armor that fell into disrepair. It could make for a set of
>>>> interesting house rules, anyway...
>>>>
>>>>
>>>> On Oct 6, 2013, at 8:39 AM, Andre Powell <sunwolfek12 at sbcglobal.net>
>>>> wrote:
>>>>
>>>> "A more pertinent question is how does it get broken? Mechanically, I don't
>>>> think armour ever gets damaged..."
>>>>
>>>> By the gods, wear and tear was a constant bother!
>>>>
>>>> I am no expert by any means, but these ?problems? quickly came to mind as
>>>> I recalled what my harness suffered during a decade playing in a historical
>>>> recreation society?full contact live steel and rebated weapons.
>>>>
>>>>
 Dents and distortions?all the time, every encounter
>>>> Welds splits?breast plate cracked right down the keel
>>>> Articulation dented and distorted?interfere with movement and comfort. In
>>>> joints this was particularly bothersome as they froze up
>>>> Rivets pulled through?leaving a large hole that needs a larger rivet,
>>>> leads to plate loss and vulnerability
>>>> Rivets popped and broke? leads to plate loss vulnerability
>>>> Leather straps tore or wore through? leads to plate loss vulnerability,
>>>> discomfort
>>>> Leather strap buckles broke?leads to plate loss vulnerability, discomfort
>>>> Leather undercoat or backing tore?leads to plate loss and rivet
>>>> malfunction, vulnerable
>>>> Burs cut into armor plate and metal cut me?cut and stab, loss of comfort
>>>> Literally broken plates?it can and does happen
>>>> Small plates, scales, rings broken or lost?brigandine or lamellar plates,
>>>>
 vulnerable
>>>> Leather ties and whip-cords broken or  lost?hanging armor, vulnerable
>>>> Hinges broken or distorted?loss of movement
>>>> Mail rings popped rivets or broke welds?vulnerability
>>>> Waxed thread wore through and unraveled?loss of anchored or encased plate
>>>> Shield splinters?shrapnel
>>>> Loose rivets in helmet?incessant ringing in the ears?very distracting
>>>>
>>>> I listed ?discomfort? as a consequence many times. This is not to suggest
>>>> that the wearing of armor is a comfortable experience akin to wearing
>>>> clothes, but armor does have its own definition of comfort. If armor is not
>>>> perspective-ly comfortable, neither is the wearer and this is not conducive
>>>> to the advantages of a full range of movement.
>>>>
>>>> _______________________________________________
>>>> Runequest mailing list
>>>> Runequest at rpgreview.net
>>>> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>>>>
>>>>
>>>> _______________________________________________
>>>> Runequest mailing list
>>>> Runequest at rpgreview.net
>>>> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>>>>
>>>>
>>>
>>>
>>>-- 
>>>GAZZA
>>>-------------- next part --------------
>>>An HTML attachment was scrubbed...
>>>URL: <http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20131007/e026f633/attachment.html>
>>>
>>>------------------------------
>>>
>>>Subject: Digest Footer
>>>
>>>_______________________________________________
>>>Runequest mailing list
>>>Runequest at rpgreview.net
>>>http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>>>
>>>
>>>------------------------------
>>>
>>>End of Runequest Digest, Vol 61, Issue 4
>>>****************************************
>>>
>>>
>>>
>>_______________________________________________
>>Runequest mailing list
>>Runequest at rpgreview.net
>>http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>>
>>
>
>
>
>-- 
>GAZZA 
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20131006/b2fa8578/attachment-0001.html>


More information about the Runequest mailing list