[Runequest] Runequest Digest, Vol 61, Issue 4

Gary Sturgess gazza666 at gmail.com
Mon Oct 7 11:30:57 EST 2013


Not exactly RQ3 though. :)


On 7 October 2013 08:23, Albert Ramirez <al_ramirez_2000 at yahoo.com> wrote:

> According to page 214 of BRP:
>
> Repairing  armor  costs  as  much  as  the  fraction  of
> damage  multiplied  by  the  armor’s  normal  cost.  For
> example, armor reduced from 7 points of armor value to 3
> (1/2 the armor value, rounded down) has been reduced by
> 57% of its effectiveness (4/7 of the armor is ineffective and
> damaged, or 57%). Repairing the armor to full effectiveness
> will  cost  approximately  57%  of  the  armor’s  normal  cost.
> The gamemaster may adjust that percentage based on
> other  factors,  such  as  your  character’s  relation  to  the
> craftsman,  the  availability  of  materials  needed  for
> repairs, and the nature of the damage.
>
>   ------------------------------
>  *From:* "runequest-request at rpgreview.net" <
> runequest-request at rpgreview.net>
> *To:* runequest at rpgreview.net
> *Sent:* Sunday, October 6, 2013 5:09 PM
> *Subject:* Runequest Digest, Vol 61, Issue 4
>
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> Today's Topics:
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>   1. Re: Runequest Digest, Vol 61, Issue 3 (Albert Ramirez)
>   2. Re: Armor does break...with abandon! (Gary Sturgess)
>
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 6 Oct 2013 14:01:39 -0700 (PDT)
> From: Albert Ramirez <al_ramirez_2000 at yahoo.com>
> To: "runequest at rpgreview.net" <runequest at rpgreview.net>
> Subject: Re: [Runequest] Runequest Digest, Vol 61, Issue 3
> Message-ID:
>     <1381093299.64871.YahooMailAndroidMobile at web185003.mail.gq1.yahoo.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I play brp/classic fantasy and in that game a critical hit has a chance to
> damage armor equal to the damage as a percentage.?? This is adjusted
> depending on type of damage, crushing, impaling or crushing, and type of
> armor - rigid or flexible. If damaged the armor loses 1ap in that location.
>
> Sent from Yahoo! Mail on Android
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> Message: 2
> Date: Mon, 7 Oct 2013 08:09:09 +0800
> From: Gary Sturgess <gazza666 at gmail.com>
> To: RuneQuest Rules <runequest at rpgreview.net>
> Cc: Andre Powell <sunwolfek12 at sbcglobal.net>
> Subject: Re: [Runequest] Armor does break...with abandon!
> Message-ID:
>     <CAGxrjYqxU7Fa0ukbV3pgP8w=3PcFOCxpOve3Taq=GtE6v_s7Gw at mail.gmail.com>
> Content-Type: text/plain; charset="windows-1252"
>
> Sure, but this is the rules list, right? And as such, the original question
> was how much does it cost to fix, presumably in RQ terms rather than real
> world terms.
>
> I merely pointed out that (aside from acid and so on) armour doesn't
> actually break in RQ, so there are no specific costs for repairing it.
> Other responders have given fairly reasonable suggestions however for how
> much it should cost if it did.
>
> I wasn't by any means suggesting that armour didn't REALLY break, merely
> that the game mechanics (more or less) don't cover it. Presumably our
> heroes spend their evenings doing minor repairs or something.
>
>
> On 7 October 2013 04:34, Ravi Desai <rdesai at chartermi.net> wrote:
>
> > Wow!  I'd hate to see the list of someone who was an expert!  Seriously,
> > though, you are correct.  And more, my experience is that until you have
> > used your armor a while it is actually a hinderance to many other tasks
> you
> > might try to do.
> >
> > Other role playing games have the concept of becoming proficient with
> your
> > armor.  RQ has never had that, which I can understand from a playability
> > standpoint; one less thing to think about.  But from a realism
> standpoint,
> > you are missing out on some interesting playability aspects. And if you
> had
> > armor proficiency bonuses built into the game mechanics, you could take
> > them away for armor that fell into disrepair. It could make for a set of
> > interesting house rules, anyway...
> >
> >
> > On Oct 6, 2013, at 8:39 AM, Andre Powell <sunwolfek12 at sbcglobal.net>
> > wrote:
> >
> > "A more pertinent question is how does it get broken? Mechanically, I
> don't
> > think armour ever gets damaged..."
> >
> > By the gods, wear and tear was a constant bother!
> >
> > I am no expert by any means, but these ?problems? quickly came to mind as
> > I recalled what my harness suffered during a decade playing in a
> historical
> > recreation society?full contact live steel and rebated weapons.
> >
> > Dents and distortions?all the time, every encounter
> > Welds splits?breast plate cracked right down the keel
> > Articulation dented and distorted?interfere with movement and comfort. In
> > joints this was particularly bothersome as they froze up
> > Rivets pulled through?leaving a large hole that needs a larger rivet,
> > leads to plate loss and vulnerability
> > Rivets popped and broke? leads to plate loss vulnerability
> > Leather straps tore or wore through? leads to plate loss vulnerability,
> > discomfort
> > Leather strap buckles broke?leads to plate loss vulnerability, discomfort
> > Leather undercoat or backing tore?leads to plate loss and rivet
> > malfunction, vulnerable
> > Burs cut into armor plate and metal cut me?cut and stab, loss of comfort
> > Literally broken plates?it can and does happen
> > Small plates, scales, rings broken or lost?brigandine or lamellar plates,
> > vulnerable
> > Leather ties and whip-cords broken or  lost?hanging armor, vulnerable
> > Hinges broken or distorted?loss of movement
> > Mail rings popped rivets or broke welds?vulnerability
> > Waxed thread wore through and unraveled?loss of anchored or encased plate
> > Shield splinters?shrapnel
> > Loose rivets in helmet?incessant ringing in the ears?very distracting
> >
> > I listed ?discomfort? as a consequence many times. This is not to suggest
> > that the wearing of armor is a comfortable experience akin to wearing
> > clothes, but armor does have its own definition of comfort. If armor is
> not
> > perspective-ly comfortable, neither is the wearer and this is not
> conducive
> > to the advantages of a full range of movement.
> >
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>
> --
> GAZZA
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-- 
GAZZA
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