[Runequest] Quick-and-dirty skill pyramid

Peter Maranci pmaranci at gmail.com
Thu Nov 21 12:02:03 EST 2013


I think that's neat, Sven, and I wouldn't mind posting it to my site!
On Nov 20, 2013 7:39 PM, "Sven Lugar" <vikingjarl at gmail.com> wrote:

>  Actually Styopa is correct & you are some. It's in the original version
> notes & discussions, but didn't become "official" if I recall correctly. If
> I remember correctly the "official" one was to roll a D10 & if it was a 1
> or 2 your character is left-handed, a "0" meant ambidextrous.  A variant on
> the D6/D12 included if the scores matched then the character was
> ambidextrous. I have that hand written in my notes somewhere.
>
> To address the being "Dexterous vs left-handed":
> Another variant for that I played with when I was doing a VSF (now known
> as Steampunk) for testing setting variants back in '78 split the
> characteristics into paired characteristics. The Basic routine was to roll
> 2D10 (or 3D6 - is what I used originally) & assign them to the "Parent
> Characteristic" (the classic ones STR, CON, etc). Then you break up the
> value into two "Paired Characteristics" that match the Parent (these are
> the ones that actually get used in game play when you need to roll a basic
> percent or use an add-on). I then used the D6/D12 routine ofr D10 version
> depending on what Steve was using at the time.
>
> Hopefully the charts survive getting yahoo-ed. If not send me an email &
> I'll send you the original chapter.
>
>   Comparison of the Paired Characteristic for each Parent Characteristic
>
> Strength
>
> *Athletic* is more aerobic, long lasting flexible strength like a gymnast
> on the uneven bars.
>
> *Brute* is more instantaneous like a weight lifter.
>
> Constitution
>
> *Durability* is the resistance and stamina against stress. <Wei Qi>
>
> *Health* is the current measure of physical homeostasis. <Jing>
>
> Mass
>
> *Bulk* is the breadth, the build, ectomorph, mesomorph, endomoprh
>
> *Height* is how tall.
>
> ---The size ratio is the balance between these two because that does have
> a measurable physiological difference.
>
> Dexterity
>
> *Quickness* is the reflexive speed of an individual
>
> *Coordination* is the flexibility & the capability of subtle movement
>
> Appearance
>
> *Features* is the pleasant, physical looks
>
> *Presence* is the non-physical attractiveness that allows even some ugly
> bastard to attract a happy crowd
>
> Intelligence
>
> *Learning*, the ability to acquire, store, & access knowledge (left brain)
>
> *Intuition* is the insight, often subconscious, the native awareness &
> perception of ones environment. (right brain)
>
> Gnosis
>
> *Wisdom* is more an intellectual connection the ability to feel a moral
> plan & connection to a Divine Spirit (more human centric)
>
> *Anima* is more instinctual, more mystic. Sees life & connections in
> everything natural.
>
> Each Parent characteristic is broken into two paired characteristics as
> follows, which also includes a description of the characteristics.
>
> Parent Charac.
>
> Dice
>
> Paired Characteristic
>
> Assign
>
> description
>
> STR
>
> 2D10
>
> Athletic
>
> Assign 1-19
>
> Aerobic, long-term basis of stamina
>
> (strength)
>
>
>
> Brute
>
> Assign 1-19
>
> hitting, lifting, short-term immediate - explosive
>
> CON
>
> 2D10
>
> Durability
>
> Assign 1-19
>
> Resistance to damage
>
> (constitution)
>
>
>
> Health
>
> Assign 1-19
>
> Overall Health (damage sickness, etc)
>
> MAS
>
> 2D10
>
> Bulk
>
> Assign 1-19
>
> weight
>
> (mass)
>
>
>
> Height
>
> Assign 1-19
>
> tallness
>
> DEX
>
> 2D10
>
> Quickness
>
> Assign 1-19
>
> speed, reflex, twitch muscles
>
> (dexterity)
>
>
>
> Coordination
>
> Assign 1-19
>
> flexibility, nimbleness
>
> APP
>
> 2D10
>
> Features
>
> Assign 1-19
>
> regular looks
>
> (appearance)
>
>
>
> Presence
>
> Assign 1-19
>
> charm
>
> INT
>
> 2D10
>
> Learning
>
> Assign 1-19
>
> ability to learn,  increases readily, not the same as Education
>
> (intelligence)
>
>
>
> Intuition
>
> Assign 1-19
>
> Insight, an subconscious awareness of environment
>
> GNO
>
> 2D10
>
> Wisdom
>
> Assign 1-19
>
> Connection to the Gods… Deity strength
>
> (gnosis)
>
>
>
> Anima
>
> Assign 1-19
>
> Personal strength connection to spirits of nature
>
> I revisited this for a campaign I was running back 2006 to 2008 & have a
> bunch of rough files in a MS-Word 2007 if anyone is particularly
> interested.
>
> Sköl,
> Sven
>
> On 11/19/2013 12:36 PM, Peter Maranci wrote:
>
>  That's interesting! I've been playing RPGs for almost as long, and that
> method (or some variant using two dice of similar proportions, such as a D4
> and D8, or a D10 and D20) was used by every gamer I ever met. I seem to
> recall reading it somewhere, but I don't remember where. Maybe it's a
> regional gaming custom, extending from the US East Coast at least out to
> Pennsylvania.
>
>  I don't remember ever seeing ambidexterity represented as being *higher*
> Dexterity, though. It was often considered desirable - more so in D&D than
> RQ - but actually increasing the characteristic seems...odd.
>
>
> On Tue, Nov 19, 2013 at 3:24 PM, Styopa <styopa1 at gmail.com> wrote:
>
>>   On Tue, Nov 19, 2013 at 2:05 PM, Peter Maranci <pmaranci at gmail.com>wrote:
>>
>>> Doesn't RQ use the usual method of resolving handedness? That is,
>>> rolling a D6 and a D12? If the roll on the D6 exceeds that on the D12, the
>>> character is left-handed. If the result is equal, the character is
>>> ambidextrous. Otherwise, the character is right-handed. I've been doing it
>>> that way for so long that I just assumed it was in the system, but now I'm
>>> wondering if that was actually taken from some other system!
>>>
>>>
>>>   The "usual" method?
>> It's clever, but I've been playing RPGs since 1979, and I don't recall
>> EVER hearing that method...
>>
>>  Wasn't perhaps Arduin Grimoire the first to have a character advantage
>> table?  Boy, that's hard to remember.
>>
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>>
>
>
> --
> Peter Maranci - pmaranci at gmail.com
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> The Diary of A Simple Man: http://bobquasit.livejournal.com/
>
>
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