[Runequest] Runequest Digest, Vol 62, Issue 14

Brian Libby ogreloot69 at gmail.com
Fri Nov 22 05:09:02 EST 2013


This is very intriguing.
On Nov 20, 2013 7:39 PM, <runequest-request at rpgreview.net> wrote:

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> Today's Topics:
>
>    1. Re: Quick-and-dirty skill pyramid (Sven Lugar)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 19 Nov 2013 13:53:57 -0800
> From: Sven Lugar <vikingjarl at gmail.com>
> To: RuneQuest Rules <runequest at rpgreview.net>
> Subject: Re: [Runequest] Quick-and-dirty skill pyramid
> Message-ID: <528BDDF5.2080201 at gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
> Actually Styopa is correct & you are some. It's in the original version
> notes & discussions, but didn't become "official" if I recall correctly.
> If I remember correctly the "official" one was to roll a D10 & if it was
> a 1 or 2 your character is left-handed, a "0" meant ambidextrous.  A
> variant on the D6/D12 included if the scores matched then the character
> was ambidextrous. I have that hand written in my notes somewhere.
>
> To address the being "Dexterous vs left-handed":
> Another variant for that I played with when I was doing a VSF (now known
> as Steampunk) for testing setting variants back in '78 split the
> characteristics into paired characteristics. The Basic routine was to
> roll 2D10 (or 3D6 - is what I used originally) & assign them to the
> "Parent Characteristic" (the classic ones STR, CON, etc). Then you break
> up the value into two "Paired Characteristics" that match the Parent
> (these are the ones that actually get used in game play when you need to
> roll a basic percent or use an add-on). I then used the D6/D12 routine
> ofr D10 version depending on what Steve was using at the time.
>
> Hopefully the charts survive getting yahoo-ed. If not send me an email &
> I'll send you the original chapter.
>
>
>       Comparison of the Paired Characteristic for each Parent
> Characteristic
>
> Strength
>
>
>
> *Athletic*is more aerobic, long lasting flexible strength like a gymnast
> on the uneven bars.
>
> *Brute*is more instantaneous like a weight lifter.
>
> Constitution
>
>
>
> *Durability*is the resistance and stamina against stress. <Wei Qi>
>
> *Health*is the current measure of physical homeostasis. <Jing>
>
> Mass
>
>
>
> *Bulk*is the breadth, the build, ectomorph, mesomorph, endomoprh
>
> *Height*is how tall.
>
> ---The size ratio is the balance between these two because that does
> have a measurable physiological difference.
>
> Dexterity
>
>
>
> *Quickness*is the reflexive speed of an individual
>
> *Coordination*is the flexibility & the capability of subtle movement
>
> Appearance
>
>
>
> *Features*is the pleasant, physical looks
>
> *Presence*is the non-physical attractiveness that allows even some ugly
> bastard to attract a happy crowd
>
> Intelligence
>
>
>
> *Learning*, the ability to acquire, store, & access knowledge (left brain)
>
> *Intuition*is the insight, often subconscious, the native awareness &
> perception of ones environment. (right brain)
>
> Gnosis
>
>
>
> *Wisdom*is more an intellectual connection the ability to feel a moral
> plan & connection to a Divine Spirit (more human centric)
>
> *Anima*is more instinctual, more mystic. Sees life & connections in
> everything natural.
>
>
> Each Parent characteristic is broken into two paired characteristics as
> follows, which also includes a description of the characteristics.
>
> Parent Charac.
>
>
>
> Dice
>
>
>
> Paired Characteristic
>
>
>
> Assign
>
>
>
> description
>
> STR
>
>
>
> 2D10
>
>
>
> Athletic
>
>
>
> Assign 1-19
>
>
>
> Aerobic, long-term basis of stamina
>
> (strength)
>
>
>
>
>
> Brute
>
>
>
> Assign 1-19
>
>
>
> hitting, lifting, short-term immediate - explosive
>
> CON
>
>
>
> 2D10
>
>
>
> Durability
>
>
>
> Assign 1-19
>
>
>
> Resistance to damage
>
> (constitution)
>
>
>
>
>
> Health
>
>
>
> Assign 1-19
>
>
>
> Overall Health (damage sickness, etc)
>
> MAS
>
>
>
> 2D10
>
>
>
> Bulk
>
>
>
> Assign 1-19
>
>
>
> weight
>
> (mass)
>
>
>
>
>
> Height
>
>
>
> Assign 1-19
>
>
>
> tallness
>
> DEX
>
>
>
> 2D10
>
>
>
> Quickness
>
>
>
> Assign 1-19
>
>
>
> speed, reflex, twitch muscles
>
> (dexterity)
>
>
>
>
>
> Coordination
>
>
>
> Assign 1-19
>
>
>
> flexibility, nimbleness
>
> APP
>
>
>
> 2D10
>
>
>
> Features
>
>
>
> Assign 1-19
>
>
>
> regular looks
>
> (appearance)
>
>
>
>
>
> Presence
>
>
>
> Assign 1-19
>
>
>
> charm
>
> INT
>
>
>
> 2D10
>
>
>
> Learning
>
>
>
> Assign 1-19
>
>
>
> ability to learn,increases readily, not the same as Education
>
> (intelligence)
>
>
>
>
>
> Intuition
>
>
>
> Assign 1-19
>
>
>
> Insight, an subconscious awareness of environment
>
> GNO
>
>
>
> 2D10
>
>
>
> Wisdom
>
>
>
> Assign 1-19
>
>
>
> Connection to the Gods... Deity strength
>
> (gnosis)
>
>
>
>
>
> Anima
>
>
>
> Assign 1-19
>
>
>
> Personal strength connection to spirits of nature
>
>
> I revisited this for a campaign I was running back 2006 to 2008 & have a
> bunch of rough files in a MS-Word 2007 if anyone is particularly
> interested.
>
> Sk?l,
> Sven
>
> On 11/19/2013 12:36 PM, Peter Maranci wrote:
> > That's interesting! I've been playing RPGs for almost as long, and
> > that method (or some variant using two dice of similar proportions,
> > such as a D4 and D8, or a D10 and D20) was used by every gamer I ever
> > met. I seem to recall reading it somewhere, but I don't remember
> > where. Maybe it's a regional gaming custom, extending from the US East
> > Coast at least out to Pennsylvania.
> >
> > I don't remember ever seeing ambidexterity represented as being
> > *higher* Dexterity, though. It was often considered desirable - more
> > so in D&D than RQ - but actually increasing the characteristic
> > seems...odd.
> >
> >
> > On Tue, Nov 19, 2013 at 3:24 PM, Styopa <styopa1 at gmail.com
> > <mailto:styopa1 at gmail.com>> wrote:
> >
> >     On Tue, Nov 19, 2013 at 2:05 PM, Peter Maranci <pmaranci at gmail.com
> >     <mailto:pmaranci at gmail.com>> wrote:
> >
> >         Doesn't RQ use the usual method of resolving handedness? That
> >         is, rolling a D6 and a D12? If the roll on the D6 exceeds that
> >         on the D12, the character is left-handed. If the result is
> >         equal, the character is ambidextrous. Otherwise, the character
> >         is right-handed. I've been doing it that way for so long that
> >         I just assumed it was in the system, but now I'm wondering if
> >         that was actually taken from some other system!
> >
> >
> >     The "usual" method?
> >     It's clever, but I've been playing RPGs since 1979, and I don't
> >     recall EVER hearing that method...
> >
> >     Wasn't perhaps Arduin Grimoire the first to have a character
> >     advantage table?  Boy, that's hard to remember.
> >
> >     _______________________________________________
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> >     Runequest at rpgreview.net <mailto:Runequest at rpgreview.net>
> >     http://mail.rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> >
> >
> >
> >
> > --
> > Peter Maranci - pmaranci at gmail.com <mailto:pmaranci at gmail.com>
> > Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> > The Diary of A Simple Man: http://bobquasit.livejournal.com/
> >
> >
> > _______________________________________________
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