[Runequest] A list of every D100 game?
pmaranci at gmail.com
Thu Nov 21 16:09:47 EST 2013
In that case if I were preparing a RuneQuest family tree (which I'm not, at
the moment, although it's an interesting idea) those versions of D&D might
be connected to the main RQ family by a dotted line...indicating a sort of
bastardry, as it were. :-)
But the whole thing would be a nightmare to diagram. I certainly don't know
enough about the proper ways to indicate relationships to do it. And
diagramming all the crazy stuff that went on with the rights to the
RuneQuest name, and Glorantha, and the copyright to the texts of the
various versions of the rules, and re-creations of the rules with different
words...it's just too much.
A couple of lists would be nice, though. Particularly one with links to
everyone who is selling or legally distributing systems substantially
related to the original rules.
Which reminds me, did anyone mention Ringworld yet? And there was RQIV:
Adventures In Glorantha. I don't suppose that that rune-based RPG that
Avalon Hill was working on ("Slayers", wasn't it?) would be anything more
than a footnote. By all accounts it wasn't related to D100 at all.
I'm surprised there aren't more foreign-language versions, of RQ, though.
On Nov 20, 2013 11:55 PM, "Styopa" <styopa1 at gmail.com> wrote:
> I believe I either read it in an interview, or saw his comment in an email
> that Skip Williams was a huge rq3 fan and definitely (at least) was
> inspired by rq3 when writing the stat-modified skill rules in d&d 3.
> On Nov 20, 2013 10:45 PM, "Peter Maranci" <pmaranci at gmail.com> wrote:
>> Lev, are they definitely derived from RQ/BRP? or is the connection more
>> I've also heard rumors that some of the skill rules in the WOTC versions
>> of D&D were derived from house rules which were themselves partly based on
>> Avalon Hill's RQIII. But I never got confirmation of that.
>> On Nov 20, 2013 11:35 PM, "Lev Lafayette" <lev at rpgreview.net> wrote:
>>> "Eclipse Phase" probably counts as well, if it hasn't already been
>>> There's a couple of interesting variations on that system as well;
>>> critical results are based on doubles (11,22,33 etc) and the range is
>>> 00-99, not 01-00. Which makes 00 the best possible roll.
>>> Another is "Unknown Armies"; it too uses d100 roll-under, doubles for
>>> critical results, and has flip-flopping (change a 74 to a 24) for
>>> obsession skills,
>>> Lev Lafayette, BA (Hons), GCertPM, MBA
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