[Runequest] Quick-and-dirty skill pyramid

karl at rpgreview.net karl at rpgreview.net
Tue Nov 19 18:56:15 EST 2013

Hmmm. THere's a challenge, as an ambidexterous I've always hated how  
in games ambidexterity equates to excellent agility or 'dexterity'.  
Take it from me it aint nessisarily so. In my case I have excellent  
micro-manipulation skills under the microscope but on the playing  
field I've always been picked last with good reason.

Quoting Peter Maranci <pmaranci at gmail.com>:

> Interesting points, Styopa - thanks! How about having two lists, then? One
> of advantages, and one of disadvantages. PCs could roll once or more on
> each one, Or instead might be allowed to pick one or more from each one,
> said choices being subject to the GM's approval of course.
> My concern is that some advantages might be so overwhelmingly positive that
> everyone would want them, such as eidetic memory. So what the hell: I HAVE
> added a new section to the Chaos Project. And I've put in my own entry for
> Eidetic Memory, just to make sure that it's not ridiculously unbalanced.
> Anyone can make entries in the form, so here's an invitation: if you have
> an idea for some interesting personal quality that could be expressed in a
> D100 system in a meaningful way, please feel free! It's the last form in
> the Chaos Project, at the bottom of the page. I've tested it, and it worked
> on my desktop and mobile device. It's based on Google Forms, so it's nice
> and solid so far.
> ...oh yeah. Almost forgot the URL: http://www.runequest.org/chaosproj.htm
> On Mon, Nov 18, 2013 at 9:38 PM, Styopa <styopa1 at gmail.com> wrote:
>> On Mon, Nov 18, 2013 at 8:18 PM, Peter Maranci <pmaranci at gmail.com> wrote:
>>> What I like about advantages and disadvantages is the degree to which
>>> they allow customization of a character. I'm not looking for a new way for
>>> minmaxers to abuse the system; rather, I'd like to see the system gain the
>>> ability to handle more detail in a meaningful way.
>>> For example, I'm a "supertaster". To me, it seems that most people go
>>> through life smelling and tasting remarkably little (smell and taste play a
>>> comparatively large role in my campaigns as a result). I'm also nearsighted
>>> and farsighted, correctable to 20/15. No version of RQ or BRP that I know
>>> of has any way to reflect such abilities and disabilities save by GM fiat.
>>> And they're not just unimportant window dressing; my sense of smell has
>>> probably saved my life at least twice, or at least helped me to avoid
>>> considerable harm. My poor vision has also led to at least one
>>> life-threatening situation. These things *matter*. We ALL have such
>>> personal qualities. And yet unless the GM or player makes a special
>>> exception, RuneQuest characters simply don't.
>>> So I'm not really looking for advantages of the GURPS Supers variety;
>>> rather, I'm thinking about ways to implement the personal differences which
>>> can be significant but are currently not represented in the system. I'm
>>> almost tempted to add another section to the Chaos Project on my site for
>>> this topic.
>> I entirely agree with you - but for me, what is the bright, clear dividing
>> line between a 'superhero-y, game-y' advantage/disadvantage system
>> is...choice.
>> IF the advantage system is random - meaning people have as equal a chance
>> to get a sucky one (nearsightedness, for example) as a great one
>> (ambidextrous), then it is about verisimilitude and interesting characters.
>>  If it's a point buying system, that's just min-max bait, imo.
>> For that matter, I also prefer to shock the sensibilities of my teen/young
>> adult players with the ***crazy** old-fashioned idea that you simply ROLL
>> your stats and play the character as rolled (allowing a teensy bit of
>> re-rolling, etc to allow that the players should be at least
>> slightly-better-than-average, I mean, we all think we are anyway ... don't
>> we?)
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> --
> Peter Maranci - pmaranci at gmail.com
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> The Diary of A Simple Man: http://bobquasit.livejournal.com/

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