[Runequest] RQ6 Combat Styles
Asher Royce Yaffee
ashersensei at gmail.com
Thu May 16 10:01:13 EST 2013
Combat styles are an element of RQ6 that I find very attractive as a GM.
As a player, I didn't want them because I usually had my own ideas of
how my characters should develop their weapon skills. "And then I want to
develop left-handed dagger skill." (Then the GM would ask difficult
questions like where is my character from. "Uh, the circus?") You get the
As a GM, however, I find combat styles attractive in two ways:
1. Many, many players have a some stereotype in mind. The Viking. The
legionary. You know what I mean. Then they get pulled away from this
image by picking and choosing on the weapons table. "Hmm. Would I be
better off with that other weapon, instead? Not what I had in mind,
but..." You probably know what I mean.
So they sometimes end up a little less invested in their characters.
Especially younger players.
2. As a GM, many of the opponents I throw at my players are movie extras.
I don't have time to give much thought to their skills. But if I can
simply say, "Hoplite style," then I've just made things a lot easier on
Just a thought.
Not that I can drop $60 bucks on gaming materials these days, but I'm
looking forward to reading RQ6 eventually. :-)
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