[Runequest] Flaming attacks

Phil Hibbs snarks at gmail.com
Wed May 15 01:59:06 EST 2013

>Having done a fair bit of experimentation with flaming projectiles in my
>I can confirm that flaming arrows are rather harder to get 'right' than
the movies
>make it seem.  Generally,

Which leads to an immediate question: do you want your game to be like real
life, or do you want it to be like a movie?

Don't you just hate self-referential sigs?
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