[Runequest] RQ6 Combat Styles
styopa1 at gmail.com
Tue May 14 03:11:39 EST 2013
This may sound weak, but I told my players that anything reasonable that
they could come up with and justify (either in literature, or even just a
good picture like from the Palladium Weapons books) would be acceptable to
assert a 'set' of weapons available to a combat style.
Further, I would listen to their rationalization, and then typically give
them the choice of one of a couple different special-attack abilities like
the intimidating shout, etc. This made it a nicely interactive process, it
helped with character visualization, and allowed me to 'nudge' their
character if I felt they were underpowered or overpowered and trying to
game the system (oh, your background is reasonably plausible and lets you
be really good with a half-dozen different weapons? Then here's your
relatively weak special attack (or none at all).). It played quite well
with my group at least.
On Mon, May 13, 2013 at 10:57 AM, Phil Hendry <philhendry at macace.net> wrote:
> Hi Guys,
> I'm in a slight pickle here... I was expecting to be running my first RQ6
> game in about six weeks time, so was taking my time getting organised.
> However, the mother of the guy who is/was GMing our current game (40K Dark
> Heresy) has just died, so I'm being thrust into the fray before I'm
> anything like ready, because he's (a) grieving, and (b) having to deal with
> her estate and will and all that.
> As regards tables, I'm okay, 'cos I can nick the ones from the
> downloadable 'GM Pack'. Characters I'll make a start on preparing before
> the game, and the players can spend part of the first session 'filling in
> the blanks' so as to 'take ownership' (they don't much like the 'nitty
> gritty', but are happy to do the 'soft' bits - descriptions, backgrounds
> and the like). Where I'm at a bit of a loss though, is Combat Styles...
> Which seem to be integral to RQ6 (and do look like a good idea). The
> problem is that, though there's a lot of waffle about Combat Styles,
> there's almost no hard data - just two examples in sidebars. Has anyone
> been down this sort of road and produced any combat styles I could
> beg/borrow/steal - preferably for a European Early Medieval world (think
> Western Europe, AD800 - 1100) - please??
> The setting is a 'home-brewed' one, which I've been slowly writing notes
> for over the past five years or so, and have been gathering together and
> making reasonably 'internally consistent' over the past few weeks/months.
> It's a *fairly* traditional medieval fantasy world, with the usual peoples
> - humans, dwarves, halflings and elves - though with some twists to make it
> a bit different.
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