[Runequest] Magical Home Court Advantage?

Mark Ahnen ahnen at hotmail.com
Mon Mar 4 06:42:06 EST 2013

Asher,My short and brief (sketchy on facts) answer is that in reality, each is a product of their culture, technology and resources.  Granted, that sounds obvious and since 'reality' isn't what we care that much about, maybe it won't serve your needs.But, Roman legions came from a culture where cities/empire paid the legionairy had to fight in a variety of climates, situations across the empire, and where professional (paid) soldiers were available.  Knights were the nobility of the land, a rather rural land at that, and there were no standing armiesSpartan Hoplites, similar to the knights, lived in a place where horses were rare enough that most of the armies were long spear/pike carrying soldiers in a fairly rough terrain. Maybe the cultural/technology/terrain differences suffice as home field advantage?  Maybe, aside from the legionaires, that they really don't have the capabilities to go far afield? Just my 2 cents.Mark
 Date: Sun, 3 Mar 2013 11:23:30 -0800
From: ashersensei at gmail.com
To: runequest at rpgreview.net
Subject: [Runequest] Magical Home Court Advantage?

Hi, All,   I have a question about playing with "spell districts" to my campaign.  But first the utility of it.   My kids like to play English knights, Roman legionaries, and Spartan hoplites -- all in the same campaign.  No problem.  I welcome a society of creative anachronism -- nyuk nyuk.
   Questions like, "How well would medieval and classical armies fair against each other?" simply haven't come up during play.  Nevertheless, some corner of my mind keeps turning these matters over.  So I'd like a magical home court advantage for each culture with which to defend its traditional regions.
   I wondered if it might be useful to have different divine spells functioning in different parts of the family's Fantasy Europe.  For example, in the Classical Greco-Roman bits of the world, there might be a divine spell that disperses herd animals (i.e., cavalry).  But said herd-dispersing spell would not work in medieval bits of the world.

   So, if anyone is inclined to join the fun, my questions are...1.  To create magical home court advantage, is a set of regionally available divine spells a do-able approach?  Or am I missing some problem with it?
2.  Is there an even better way to create magical home court advantage?3.  To create an anti-cavalry spell, would it be good to write it up as a ratio of animals dispersed to magic points spent?  Or is there a better way?  (Also, I think the spell will need some limitations.  It would be a killjoy to let the spell work on stampeding herds or predatory packs.  And maybe set a lower limit on the definition of a herd, so players don't rely on it for messing with any two people on horseback.)
4.  Other ideas?  Or spells?  Or whatever comes to mind?   Any and all suggestions are warmly welcome.  And thank you ahead of time for your input.

Runequest mailing list
Runequest at rpgreview.net
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20130303/bd033294/attachment.html>

More information about the Runequest mailing list