[Runequest] RQ III to MRQ1 to RQVI conversions

Eric Leventhal Arthen ericla413 at gmail.com
Mon Jul 15 12:05:49 EST 2013

Thank you for the summary, Steve.

As a long time (non-Gloranthan) user of RQ3 (I like it better than RQ2 and
other systems for my world), I support RQ6 by buying and stealing ideas
from books even if I don't switch my campaign over to it.

And thanks for pointers to the parts of it that you would pull out to use
with RQ3.

On Jul 14, 2013 9:08 PM, "Styopa" <styopa1 at gmail.com> wrote:

> On Sun, Jul 14, 2013 at 8:23 AM, Lawrence Whitaker <
> lawrence.whitaker at gmail.com> wrote:
>> Hi Styopa,
>> What did you find 'broken'?
> Hi Loz, I'm not going to attack RQ's only-best-hope publicly.  I've
> emailed you directly.
> For the rest of you, the closing of my email to Loz is worth repeating:
> "To be clear, as I said in the previous post, we went back to a rules set
> that "that suits what *we* want in a game" (please note the emphasis).
>  RQ6 is a fine set for people just getting into RQ that don't have a set of
> expectations and understandings that have to be unlearned to start, and is
> a LIVING, published system that's going to flourish and be successful (and
> supported with more releases).  RQ3 is dead, and I know it; we just
> couldn't adopt the new paradigms, I guess.
> To close on a POSITIVE note, some of the things I thought were great (and
> that I'm more or less stealing):
> - the special effects themselves. They're great, and lend a great deal of
> color to combat.  I like them a lot.
> - animism chapter, as mentioned above.
> - disease and poison effects, absolutely brilliant.  Far better then body
> hp effects.
> - fourlegged creatures use a d10+10 for hit location - I have no idea why
> that hadn't occurred to me in 30+ years of DM'ing RQ.  But I'm using it now
> forever."
> -Steve
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