[Runequest] RQ III to MRQ1 to RQVI conversions

Lawrence Whitaker lawrence.whitaker at gmail.com
Sun Jul 14 23:23:09 EST 2013


Hi Styopa,

What did you find 'broken'?


On 14 July 2013 08:53, Styopa <styopa1 at gmail.com> wrote:

> RQ6 is nicely presented and has some terrific ideas (combat special
> effects & the whole animism chapter for example) but we tried it for 4
> gaming sessions and just found too much that we personally found broken.
>  So despite a hard push for moving to a different system, we've relapsed
> back to a RQ3.5 that suits what we want in a game.  I'll look forward to
> seeing their adventures/campaign system, and will probably use some of that
> too.
>
>
> On Sun, Jul 14, 2013 at 6:07 AM, David Cake <dave at difference.com.au>wrote:
>
>> Good point, I had forgotten about the Legends book. Yes, grab that,
>> ignore MRQ1 rules.
>>
>> MRQ2/RQ6 Animism is a great fun system.
>>
>> On 14/07/2013, at 12:56 PM, Bruce Mason <mason.bruce at gmail.com> wrote:
>>
>> Personally, if money is tight, I would invest £1 in the Legend rulebook.
>> Legend is RQII with the numbers filed off. I really wouldn't bother
>> updating to MRQ1. Legend is also very close to RQ6 and a subsequent upgrade
>> to that will be mostly painless.
>>
>> If you do upgrade to MRQ1 then the massive difference between MRQ1 and
>> Legend/RQ6 is the magic systems. Especially the horrible mess that MRQ1
>> made of what RQ3 calls spirit magic. MRQ1 turned the spells into "Rune
>> Magic" requiring physical runes and separate runecasting skills for each
>> rune. Legend/RQ6 turned it back into common/folk magic.
>>
>> RQ3 spirit magic was  found in Cults of Glorantha vol 2 but is
>> incomprehensible. Not the authors fault as apparently Mongoose changed the
>> core rules after he submitted it. It was replaced with Legend/RQ6 spirit
>> magic/animism which is a more free form system of bargaining with spirits.
>>
>> MRQ1 divine magic is also a horrible mess and if you go through the pain
>> of trying to update RQ3 characters to it you'll only regret it.
>>
>> MRQ1 sorcery was mechanically sound but they forgot to modify the spell
>> effects for the new mechanics meaning that the spells are all over the
>> place and you pretty much have to go through and rewrite each spell. There
>> was also a very controversial mechanic meaning that you could cast cantrip
>> level spells for 0 Magic Points. Some of which were pretty lethal.
>>
>> Really, don't do it. For the sake of a pound each you can go straight to
>> Legend and save yourself a lot of grief.
>>
>>
>> On 14 July 2013 11:44, David Cake <dave at difference.com.au> wrote:
>>
>>> A difficult question. If it was me, I'd break open the piggy bank and
>>> grab the RQ6/MRQ2 material and not bother with MRQ1 material at all.
>>>
>>> The most important conversion issue if you are planning to use MRQ1
>>> material but later convert to MRQ2 is ignore the entire 'Runes' concept.
>>> Oh, and Legendary Abilities, which I actually think are a pretty cool
>>> concept, but didn't make the transition to RQ6.
>>> Also, just be aware that while most of the rest of the main rulesbook is
>>> convertible with minimum changes, a lot of the supplementary books are not.
>>> Particularly things like the very high powered spells in the RQ spellbook.
>>>
>>> Cheers
>>>
>>>         David
>>>
>>> On 14/07/2013, at 12:26 PM, "Tony Den" <postmaster at runequest.za.org>
>>> wrote:
>>>
>>> > So I have been picking up many MRQ1 books on various sales and eBay
>>> > acutions an dthe players are pushing to "upgrade" from RQIII. As
>>> current
>>> > campaign is down to two core players (others come and go and put in
>>> guest
>>> > appearances) and one core character has just died, we believe the time
>>> is
>>> > tight to upgrade, as only one character will need conversion.
>>> >
>>> > That said, the ultimate plan is to one day find sufficient finances to
>>> > purchase RQVI, which will then require further character conversion.
>>> So as
>>> > one can surmise, MRQ1 (RQIV) will be an intermediate move. Now have
>>> heard
>>> > MRQ2 (RQV) and RQVI are pretty much the same, but are more similar to
>>> > RQIII than RQIV. That said, one wouldnt want to go to far down the RQIV
>>> > path then as 2-14 may well see another conversion.
>>> >
>>> > Soo, the question i am asking, are there any major, ground breaking
>>> > differences that one should possibly not boither with. As in one steps
>>> to
>>> > the left converting RQIII to RQIv and then steaps back to the right
>>> when
>>> > moving to RQV/RQVI?
>>> >
>>> > Tony
>>> >
>>> >
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>>
>>
>>
>> --
>> The art is pretending it's art, the question is do you need soup.
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Will there be time enough and World for me to sing that song?
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