[Runequest] Meditating on Encumberance

Ravi Desai rdesai at chartermi.net
Mon Jul 1 00:00:17 EST 2013

Very cool.  Thanks for the link!  I've read about WWII soldiers unwillingness to kill before, but I've never seen it cast into gaming rules.

I've also never played Godlike before, and while these were optional rules, the game looks interesting.


Sent from my iPad

On Jun 27, 2013, at 1:26 AM, Dale Long <dtl at internode.on.net> wrote:

> On 27/06/2013 6:52 AM, Ravi Desai wrote:
>> This is a great question, because it points out that there isn't one rule set to "rule them all" especially in the area of fatigue.  There are two type of fatigue, mental (or emotional) and physical, but I've never seen rules to cover more than the physical aspects of fatigue.
> Have a look at this one for Battle Fatigue (has equal focus on psychological/emotional impact, and also covers willingness to fight).
> Depending on the genre/game, you could also use the Madness Meter from Nemesis. They can work directly with BRP/RQ or be adapted to the rules if they are not the fit you want.
> http://www.rpgnow.com/product/91022/GODLIKE%3A-High-Realism-Combat-Options
> This is free but the RPGNow site requires a login (have not been able to find an alternative source), although you can search for:
> "godlike-high-realism-combat-options.pdf".
> Dale.
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