[Runequest] RQ6 simulationist question
styopa1 at gmail.com
Mon Jan 21 01:54:41 EST 2013
For the Design Mechanism guys:
Did you playtest at all the idea of giving players a fatigue level for
every serious wound (even if they pass the END check)? And/or maybe two
fatigue levels for a chest/head wound?
I've toyed with that idea, just curious if you had playtested it (and if
so, what your results were).
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