[Runequest] Random thoughts

grogthing grogthing at yahoo.com
Wed Feb 6 04:30:51 EST 2013


People look for different things in a game I guess. I personally enjoy playing many different characters. Playing one character for too long bores me.

 


>________________________________
> From: Robert Hoffman <iquinn at surewest.net>
>To: 'RuneQuest Rules' <runequest at rpgreview.net> 
>Sent: Tuesday, February 5, 2013 11:07 AM
>Subject: Re: [Runequest] Random thoughts
> 
>
>I'm curious about this as well.  For a while I was playing with a new group that would generate new characters, write up background stories, play an adventure spanning maybe 3-4 sessions and then retire those characters only to start the character generation process all over again.  This seemed so crazy to me, since I was used to a more enduring story arc that could outlive any single character and sometimes even an entire party.  We played until we reached an endgame of some sort; an epic battle or other satisfying resolution.   
> 
>I understand the appeal of a "one shot" especially to introduce new players to a setting or rule set, but what is the advantage of repeated "sand box" games?
> 
> 
>From:runequest-bounces at rpgreview.net [mailto:runequest-bounces at rpgreview.net] On Behalf Of David Smart
>Sent: Tuesday, February 05, 2013 8:37 AM
>To: RuneQuest Rules
>Subject: Re: [Runequest] Random thoughts
> 
>Interesting that a number of people keep referencing "sand box" games versus campaign games. I've always run games which were a hybrid of both. Players could go along with the campaign happening in the world if they wanted to or just ignore the "big picture" events as best they were able. I actually had a group of players who bypassed an entire war just by packing up and moving to another area of the world to start up their own caravansary franchise.
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