[Runequest] Getting to the point.
lawrence.whitaker at gmail.com
Thu Aug 15 21:15:48 EST 2013
Reach in RQ6 doesn't work like reach in previous RQ versions. It doesn't
have any impact on the strike rank of the weapon and instead determines
what an opponent can or cannot do if held at a certain distance.
On 14 August 2013 19:56, Lev Lafayette <lev at rpgreview.net> wrote:
> On Thu, August 15, 2013 5:55 am, Marko Perälä wrote:
> > The problem: This is unrealistic, because the whole point of spears and
> > other polearms is to keep the enemy too far away to attack at all. They
> > are defensive weapon, the point of which (pun) is to prevent enemy from
> > getting close enough to attack. The point of an attacker using the
> > weapon is to deal with the long weapon, slip past it and then be able to
> > attack polearm user without him being able to hit back, until he shortens
> > his weapon length.
> Yes, true that. "Threaten parry" is a term that is used to describe the
> situation. Arguably, one quick way it can be simulated is that the
> spear-based (or other) attacker receives a second attack roll is someone
> tries to close, in addition to their normal attack.
> Lev Lafayette, BA (Hons), GCertPM, MBA
> mobile: 0432 255 208
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Will there be time enough and World for me to sing that song?
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