[Runequest] Status of RQ and Glorantha

Styopa styopa1 at gmail.com
Wed Apr 24 02:24:45 EST 2013


Tony, I'd make sure you use the term Canon, not cannon.
On Apr 23, 2013 11:38 AM, "Tony Den" <postmaster at runequest.za.org> wrote:

> Thanks for the feedback so far. Based on what I have I am thinking article
> in 4 sections.
> 1. RQ Cannon, its history etc
> 2. RQ Concept - where it comes from and certain key elements.
> 3. Following on from concept, its differences to D&D/D20. This may be hard
> as one doesn't need/want to bash other systems, merely point out certain
> philosophical differences. Why D&D - its prob the best known system to
> compare against and is like the epicentre of what the article that
> inspired this idea's "alpha wave". Yes there are others just as venerable
> but for the basic punter Empire of Petal Throne etc may be a bit esoteric.
> 4.The most fun IMO - a diagram detailing core RQ timeline, divergences and
> convergences with Glorantha etc as well as what othger systems it may have
> strongly influenced along the way. From Element Masters (only know of it
> from a Dragon mag write up) to Harnmaster, Mythworld etc.
>
> How's that for a start, hopefully not too much to take on
> Tony
> Steve Perrin wrote:
> > Strictly speaking, D&D Greyhawk was the first d100 system because it
> > introduced thief skills, which at that time were rolled on a d100.
> >
> > That's what we used as a basis when we decided to have RuneQuest have
> > one system for all types of characters.
> >
> > Steve Perrin
> >
> > On 4/17/2013 11:22 PM, Tony Den wrote:
> >> Noted, although I am thinking of a more collaborative article, maybe get
> >> some comments or unique insights from Steve, Lawrence etc. Per example
> >> was
> >> RQ THE first D100 system or just one of the forerunners. Etc.
> >>
> >> Styopa wrote:
> >>> "History of Runequest" has already largely been done through 2011 quite
> >>> nicely http://www.maranci.net/rqpast.htm
> >>>
> >>>
> >>>
> >>> On Wed, Apr 17, 2013 at 7:28 AM, Tony Den
> >>> <postmaster at runequest.za.org>wrote:
> >>>
> >>>> Lawrence Whitaker wrote:
> >>>>> Hi Tony,
> >>>>>
> >>>>> Yes, RQ is now at The Design Mechanism. We have our first supplement
> >>>>> already released - 'Book of Quests' is a scenario collection
> >>>>> available
> >>>>> immediately in PDF and will be on sale in print copy in about 10
> >>>>> days.
> >>>>> We're following this up with 'Monster Island', a sandbox setting, in
> >>>> June,
> >>>>> and later this year should also see 'Mythic Greece', 'Mythic Briton'
> >>>> and
> >>>>> 'Shores of Korantia' released, so we have a lot in the pipeline.
> >>>>>
> >>>>> I think a history of RQ article would be great. I can definitely
> >>>> help-out
> >>>>> on some of that, especially the Mongoose years, as I was the line
> >>>>> developer
> >>>>> during most of that time.
> >>>> <Snip>
> >>>>
> >>>> Thanks Lawrence. Yes I saw your name on much of the free modules etc
> >>>> in
> >>>> Signs & Portents. Actually great news re the new stuff as I have been
> >>>> slowly aligning my disposable income to pick up RQ6 so waiting a few
> >>>> more
> >>>> weeks and getting extra will be worthwhile from a posting to the other
> >>>> side of the world perspective.
> >>>>
> >>>> What I will do is write up something and post it here. At same time I
> >>>> will
> >>>> write to Gygax mag and mention the concept and see if they keen. If so
> >>>> and
> >>>> based on whatever editing is done here - best case it will see
> >>>> publication
> >>>> and contributors names and exposure for RQ. Worse case it doesn't get
> >>>> published but we still have a fun excercise.
> >>>>
> >>>>
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> >>
> >>
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