[Runequest] Flexible and hard armor together.
styopa1 at gmail.com
Mon Apr 8 22:16:21 EST 2013
I spent a lot of time kludging house rules as to what could be layered, and
what couldn't, and finally ultimately agreed with how it's written (I'm
pretty sure) in the RQ6 rules: you simply can't.
Armor is actually a fairly complex system, that has to be flexible in some
places and inflexible in others for it to work. I'm going to go with the
idea that armorers knew their business, and designed the armor for the best
level of protection possible while not inordinately hindering the wearer at
a given level of protection.
If someone INSISTS on wearing a 'heavy leather poncho' over their plate
armor or something, or trying to stuff a layer of chain/whatever under
plate armor, sure, give them another 1-2 points of protection but I'd
probably penalize physical activities - ie combat - a level of difficulty
per extra point of protection. Sure, you can mummify yourself in bubble
wrap if you want, and you'll be safer...of course, you won't be able to
move, but you will on the simplest level resist blows better.
On Mon, Apr 8, 2013 at 3:15 AM, Steve Perrin <steve.perrin at gmail.com> wrote:
> You keep layering armor and you are going to look like the Michelin Man.
> I don't think I would give a plate and chain combination more than 1 extra
> point of armor. I would also be watching fatigue penalties very closely.
> Actually, since I hate keeping track of that kind of stuff, I just would
> not allow it.
> Steve Perrin
> On 4/7/2013 10:01 PM, Asher Royce Yaffee wrote:
> Hi, All,
> Cheapskate that I am (and given pay cuts and how much more my kids eat
> every passing year....), I still haven't bought RQ6 yet -- though I want
> to. In the meantime, my beat up old RQ3 books still soldier on. Hopefully
> the books'll survive one more summer of gaming with my kids. :-)
> Wait! There's a point to this email.
> The RQ3 rule that allows flexible armor under rigid armor. It makes
> obvious sense for cases of cloth or leather under plate. But was it
> intended to include chain mail under plate mail?
> If so, then that's a lot of armor points. So, I wanted to ask if the
> game designers originally intended rich characters to have 15 armor points
> (in addition to any magical protection).
> Also, I am very interested in the opinions of people who have fought in
> armor. What do you think makes the most sense?
> Wisdom and experience and guidance are warmly welcome.
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