[Runequest] Game balance in different editions

lev at rpgreview.net lev at rpgreview.net
Wed Sep 5 15:34:09 EST 2012


>
> Real life doesn't contain working sorcery and animism; does that mean
> that any system that does is inherently non-simulationist?
>

It can be simulationist without being realist. One can create a model of
effects and processes based on the expectations of real-world believers.

All the best, Lev




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