[Runequest] Drastically simplifying RuneQuest

Phil snarks at gmail.com
Mon Oct 15 17:02:12 UTC 2012


Greg:
>looking at hard numbers to crunch 
>their odds, is not how real life
>decision making works.

The player is not the character. I see this extra knowledge as part of the balancing for the extreme sensory depravation that players necessarily suffer in a roleplaying game.

Phil.



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