[Runequest] Drastically simplifying RuneQuest

Phil snarks at gmail.com
Tue Oct 16 04:02:12 EST 2012

>looking at hard numbers to crunch 
>their odds, is not how real life
>decision making works.

The player is not the character. I see this extra knowledge as part of the balancing for the extreme sensory depravation that players necessarily suffer in a roleplaying game.


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