[Runequest] RQ3 Big explosions
viletraveller at gmail.com
Sat Nov 10 13:05:59 EST 2012
I apply explosion damage in two ways - total HP damage for blast, and/or
hit location damage for shrapnel. I usually have a rough template for
different explosions, for example a pineapple grenade might hit 1d4 random
locations within a certain radius (just for the sake of argument). Bigger
bombs might have several dange bands, each with decreasing damage.
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